Commit
·
90bd0bd
1
Parent(s):
a46d927
Added the environment
Browse files- README.md +113 -0
- SnowballFight-1vs1.unitypackage +0 -0
- assets/img/snowballfight.gif +0 -0
- packages/manifest.json +45 -0
- packages/packages-lock.json +416 -0
- saved_model/SnowballFight1vs1-4999988.onnx +3 -0
- snowballfight1vs1.yaml +34 -0
README.md
ADDED
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+
---
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license: apache-2.0
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tags:
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- deep-reinforcement-learning
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- reinforcement-learning
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- ml-agents
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environment:
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+
- SnowballFight-1vs1
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model-index:
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- name: ML-Agents-SnowballFight-1vs1
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---
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# Snowball Fight ☃️, a multi-agent environment for ML-Agents made by Hugging Face
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A multi-agent environment using Unity ML-Agents Toolkit where two agents compete in a 1vs1 snowball fight game.
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👉 You can [play it online at this link](https://huggingface.co/spaces/ThomasSimonini/SnowballFight).
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⚠️ You need to have some skills in ML-Agents if you want to use it if it's not the case [check the documentation](https://github.com/Unity-Technologies/ml-agents/tree/main/docs)
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<img src="assets/img/snowballfight.gif" alt="Snowball Fight 1vs1" align="middle" width="3000"/>
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## The Environment
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- Two agents compete **in a 1 vs 1 snowball fight game**.
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- The goal is to **hit the opponent team while avoiding the opponent's snowballs ❄️**.
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### Observation Space
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- Ray-casts:
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- **10 ray-casts forward** distributed over 100 degrees: detecting opponent.
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- **10 ray-casts forward** distributed over 100 degrees: detecting walls, shelter and frontier.
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- **10 ray-casts forward** distributed over 100 degrees: detecting snowballs.
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- **3 ray-casts backward** distributed over 45 degrees: detecting wall and shelter.
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- Vector Observations:
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- **Bool canShoot** (you can only shoot a snowball every 2 seconds).
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- **Float currentHealth**: normalized [0, 1]
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- **Vector3 vertical speed**
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- **Vector3 horizontal speed**
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- **Vector3 "home" position**
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### Action Space (Discrete)
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- Vector Action space:
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- **Four branched actions** corresponding to forward, backward, sideways movement, rotation, and snowball shoot.
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### Agent Reward Function (dependant):
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- If the team is **injured**:
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- 0.1 to the shooter.
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- If the team is **dead**:
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- (1 - accumulated time penalty): when a snowball hits the
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opponent, the accumulated time penalty decreases by (1 / MaxStep) every fixed update and is reset to 0 at the beginning of an episode.
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- (-1) When a snowball hit our team.
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### Addendum
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- There **is no friendly fire**, which means that an agent can't shoot himself, or in the future, in a 2vs2 game can't shoot a teammate.
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## How to use it
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### Set-up the environment
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1. Clone this project `git clone https://huggingface.co/ThomasSimonini/ML-Agents-SnowballFight-1vs1`
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2. Open Unity Hub and create a new 3D Project
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3. In the cloned project folder, open `.\ML-Agents-SnowballFight-1vs1\packages` and copy manifest.json and package.lock.json
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4. Paste these two files in `Your Unity Project\Packages` => this will install the required packages.
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5. Drop the SnowballFight-1vs1 unity package to your Unity Project.
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### Watch the trained agents
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6. If you want to watch the trained agents, open `Assets\1vs1\Scenes\1vs1_v2_Training.` place the `\ML-Agents-SnowballFight-1vs1\saved_model\SnowballFight1vs1-4999988.onnx` into BlueAgent and PurpleAgent Model.
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### Train, the agent
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6. If you want to train it again, the scene is `Assets\1vs1\Scenes\1vs1_v2_Training.`
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## Training info
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- SnowballFight1vs1 was trained with 5100000 steps.
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- The final ELO score was 1766.452.
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### Config File
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`behaviors:
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SnowballFight1vs1:
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trainer_type: ppo
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hyperparameters:
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batch_size: 2048
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buffer_size: 20480
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learning_rate: 0.0003
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beta: 0.005
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epsilon: 0.2
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lambd: 0.95
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num_epoch: 3
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learning_rate_schedule: constant
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network_settings:
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normalize: false
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hidden_units: 512
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num_layers: 2
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vis_encode_type: simple
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reward_signals:
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extrinsic:
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gamma: 0.99
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strength: 1.0
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keep_checkpoints: 40
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checkpoint_interval: 200000
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max_steps: 50000000
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time_horizon: 1000
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summary_freq: 50000
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self_play:
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save_steps: 50000
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team_change: 200000
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swap_steps: 2000
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window: 10
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play_against_latest_model_ratio: 0.5
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initial_elo: 1200.0
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`
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SnowballFight-1vs1.unitypackage
ADDED
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Binary file (575 kB). View file
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assets/img/snowballfight.gif
ADDED
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packages/manifest.json
ADDED
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@@ -0,0 +1,45 @@
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{
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"dependencies": {
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| 3 |
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"com.unity.collab-proxy": "1.9.0",
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| 4 |
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"com.unity.ide.rider": "2.0.7",
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| 5 |
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"com.unity.ide.visualstudio": "2.0.11",
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| 6 |
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"com.unity.ide.vscode": "1.2.3",
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| 7 |
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"com.unity.ml-agents": "2.1.0-exp.1",
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| 8 |
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"com.unity.progrids": "3.0.3-preview.6",
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| 9 |
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"com.unity.test-framework": "1.1.29",
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| 10 |
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"com.unity.textmeshpro": "3.0.6",
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| 11 |
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"com.unity.timeline": "1.4.8",
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| 12 |
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"com.unity.ui": "1.0.0-preview.18",
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| 13 |
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"com.unity.ui.builder": "1.0.0-preview.18",
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| 14 |
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"com.unity.modules.ai": "1.0.0",
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| 15 |
+
"com.unity.modules.androidjni": "1.0.0",
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| 16 |
+
"com.unity.modules.animation": "1.0.0",
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| 17 |
+
"com.unity.modules.assetbundle": "1.0.0",
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| 18 |
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"com.unity.modules.audio": "1.0.0",
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| 19 |
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"com.unity.modules.cloth": "1.0.0",
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| 20 |
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"com.unity.modules.director": "1.0.0",
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| 21 |
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"com.unity.modules.imageconversion": "1.0.0",
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| 22 |
+
"com.unity.modules.imgui": "1.0.0",
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| 23 |
+
"com.unity.modules.jsonserialize": "1.0.0",
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| 24 |
+
"com.unity.modules.particlesystem": "1.0.0",
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| 25 |
+
"com.unity.modules.physics": "1.0.0",
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| 26 |
+
"com.unity.modules.physics2d": "1.0.0",
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| 27 |
+
"com.unity.modules.screencapture": "1.0.0",
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| 28 |
+
"com.unity.modules.terrain": "1.0.0",
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| 29 |
+
"com.unity.modules.terrainphysics": "1.0.0",
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| 30 |
+
"com.unity.modules.tilemap": "1.0.0",
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| 31 |
+
"com.unity.modules.uielements": "1.0.0",
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| 32 |
+
"com.unity.modules.umbra": "1.0.0",
|
| 33 |
+
"com.unity.modules.unityanalytics": "1.0.0",
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| 34 |
+
"com.unity.modules.unitywebrequest": "1.0.0",
|
| 35 |
+
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
| 36 |
+
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
| 37 |
+
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
| 38 |
+
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
| 39 |
+
"com.unity.modules.vehicles": "1.0.0",
|
| 40 |
+
"com.unity.modules.video": "1.0.0",
|
| 41 |
+
"com.unity.modules.vr": "1.0.0",
|
| 42 |
+
"com.unity.modules.wind": "1.0.0",
|
| 43 |
+
"com.unity.modules.xr": "1.0.0"
|
| 44 |
+
}
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| 45 |
+
}
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packages/packages-lock.json
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|
| 346 |
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| 347 |
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| 348 |
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| 349 |
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| 350 |
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| 351 |
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| 352 |
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| 353 |
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| 354 |
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|
| 355 |
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| 356 |
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| 357 |
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| 358 |
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| 360 |
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| 361 |
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| 362 |
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| 363 |
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|
| 364 |
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| 365 |
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| 367 |
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| 368 |
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|
| 369 |
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|
| 370 |
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|
| 371 |
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"com.unity.modules.vehicles": {
|
| 372 |
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|
| 373 |
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|
| 374 |
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|
| 375 |
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|
| 376 |
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|
| 377 |
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|
| 378 |
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|
| 379 |
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|
| 380 |
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|
| 381 |
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|
| 382 |
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|
| 383 |
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|
| 384 |
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|
| 385 |
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|
| 386 |
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|
| 387 |
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|
| 388 |
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|
| 389 |
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| 390 |
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|
| 391 |
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|
| 392 |
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| 393 |
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|
| 394 |
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|
| 395 |
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|
| 396 |
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|
| 397 |
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|
| 398 |
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|
| 399 |
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|
| 400 |
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|
| 401 |
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|
| 402 |
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|
| 403 |
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|
| 404 |
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|
| 405 |
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"com.unity.modules.xr": {
|
| 406 |
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|
| 407 |
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|
| 408 |
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|
| 409 |
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| 410 |
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|
| 411 |
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|
| 412 |
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|
| 413 |
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|
| 414 |
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|
| 415 |
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|
| 416 |
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|
saved_model/SnowballFight1vs1-4999988.onnx
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:bbaa7a57cd10e53100e9356cc0c7f3bd476be5a75bd2ce3a10cd3d2c3f3c881c
|
| 3 |
+
size 2587356
|
snowballfight1vs1.yaml
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
behaviors:
|
| 2 |
+
SnowballFight1vs1:
|
| 3 |
+
trainer_type: ppo
|
| 4 |
+
hyperparameters:
|
| 5 |
+
batch_size: 2048
|
| 6 |
+
buffer_size: 20480
|
| 7 |
+
learning_rate: 0.0003
|
| 8 |
+
beta: 0.005
|
| 9 |
+
epsilon: 0.2
|
| 10 |
+
lambd: 0.95
|
| 11 |
+
num_epoch: 3
|
| 12 |
+
learning_rate_schedule: constant
|
| 13 |
+
network_settings:
|
| 14 |
+
normalize: false
|
| 15 |
+
hidden_units: 512
|
| 16 |
+
num_layers: 2
|
| 17 |
+
vis_encode_type: simple
|
| 18 |
+
reward_signals:
|
| 19 |
+
extrinsic:
|
| 20 |
+
gamma: 0.99
|
| 21 |
+
strength: 1.0
|
| 22 |
+
keep_checkpoints: 40
|
| 23 |
+
checkpoint_interval: 200000
|
| 24 |
+
max_steps: 50000000
|
| 25 |
+
time_horizon: 1000
|
| 26 |
+
summary_freq: 50000
|
| 27 |
+
self_play:
|
| 28 |
+
save_steps: 50000
|
| 29 |
+
team_change: 200000
|
| 30 |
+
swap_steps: 2000
|
| 31 |
+
window: 10
|
| 32 |
+
play_against_latest_model_ratio: 0.5
|
| 33 |
+
initial_elo: 1200.0
|
| 34 |
+
|