- 
	
	
	
EVA-CLIP-18B: Scaling CLIP to 18 Billion Parameters
Paper • 2402.04252 • Published • 28 - 
	
	
	
Vision Superalignment: Weak-to-Strong Generalization for Vision Foundation Models
Paper • 2402.03749 • Published • 14 - 
	
	
	
ScreenAI: A Vision-Language Model for UI and Infographics Understanding
Paper • 2402.04615 • Published • 44 - 
	
	
	
EfficientViT-SAM: Accelerated Segment Anything Model Without Performance Loss
Paper • 2402.05008 • Published • 23 
Collections
Discover the best community collections!
Collections including paper arxiv:2507.21809 
						
					
				- 
	
	
	
The Era of 1-bit LLMs: All Large Language Models are in 1.58 Bits
Paper • 2402.17764 • Published • 625 - 
	
	
	
MiniMax-01: Scaling Foundation Models with Lightning Attention
Paper • 2501.08313 • Published • 298 - 
	
	
	
Group Sequence Policy Optimization
Paper • 2507.18071 • Published • 306 - 
	
	
	
Drivel-ology: Challenging LLMs with Interpreting Nonsense with Depth
Paper • 2509.03867 • Published • 209 
- 
	
	
	
SpatialLM: Training Large Language Models for Structured Indoor Modeling
Paper • 2506.07491 • Published • 50 - 
	
	
	
Story2Board: A Training-Free Approach for Expressive Storyboard Generation
Paper • 2508.09983 • Published • 68 - 
	
	
	
Spark-TTS: An Efficient LLM-Based Text-to-Speech Model with Single-Stream Decoupled Speech Tokens
Paper • 2503.01710 • Published • 6 - 
	
	
	
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
Paper • 2507.21809 • Published • 131 
- 
	
	
	
From One to More: Contextual Part Latents for 3D Generation
Paper • 2507.08772 • Published • 25 - 
	
	
	
OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
Paper • 2507.06165 • Published • 58 - 
	
	
	
SeqTex: Generate Mesh Textures in Video Sequence
Paper • 2507.04285 • Published • 9 - 
	
	
	
Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention
Paper • 2507.17745 • Published • 34 
- 
	
	
	
4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models
Paper • 2503.10437 • Published • 32 - 
	
	
	
Open-Sora 2.0: Training a Commercial-Level Video Generation Model in $200k
Paper • 2503.09642 • Published • 19 - 
	
	
	
VGGT: Visual Geometry Grounded Transformer
Paper • 2503.11651 • Published • 32 - 
	
	
	
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
Paper • 2503.16422 • Published • 14 
- 
	
	
	
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
Paper • 2507.21809 • Published • 131 - 
	
	
	
OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
Paper • 2507.06165 • Published • 58 - 
	
	
	
DINOv3
Paper • 2508.10104 • Published • 274 - 
	
	
	
Qwen-Image Technical Report
Paper • 2508.02324 • Published • 259 
- 
	
	
	
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
Paper • 2507.21809 • Published • 131 - 
	
	
	
Yume: An Interactive World Generation Model
Paper • 2507.17744 • Published • 85 - 
	
	
	
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
Paper • 2507.13344 • Published • 56 - 
	
	
	
ComfyUI-Copilot: An Intelligent Assistant for Automated Workflow Development
Paper • 2506.05010 • Published • 79 
- 
	
	
	
HoloTime: Taming Video Diffusion Models for Panoramic 4D Scene Generation
Paper • 2504.21650 • Published • 16 - 
	
	
	
Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation
Paper • 2505.02836 • Published • 8 - 
	
	
	
ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies
Paper • 2506.14315 • Published • 10 - 
	
	
	
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
Paper • 2507.21809 • Published • 131 
- 
	
	
	
RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Models
Paper • 2409.19989 • Published • 18 - 
	
	
	
3D Scene Generation: A Survey
Paper • 2505.05474 • Published • 21 - 
	
	
	
What Makes for Text to 360-degree Panorama Generation with Stable Diffusion?
Paper • 2505.22129 • Published • 15 - 
	
	
	
Chain-of-Zoom: Extreme Super-Resolution via Scale Autoregression and Preference Alignment
Paper • 2505.18600 • Published • 48 
- 
	
	
	
EVA-CLIP-18B: Scaling CLIP to 18 Billion Parameters
Paper • 2402.04252 • Published • 28 - 
	
	
	
Vision Superalignment: Weak-to-Strong Generalization for Vision Foundation Models
Paper • 2402.03749 • Published • 14 - 
	
	
	
ScreenAI: A Vision-Language Model for UI and Infographics Understanding
Paper • 2402.04615 • Published • 44 - 
	
	
	
EfficientViT-SAM: Accelerated Segment Anything Model Without Performance Loss
Paper • 2402.05008 • Published • 23 
- 
	
	
	
The Era of 1-bit LLMs: All Large Language Models are in 1.58 Bits
Paper • 2402.17764 • Published • 625 - 
	
	
	
MiniMax-01: Scaling Foundation Models with Lightning Attention
Paper • 2501.08313 • Published • 298 - 
	
	
	
Group Sequence Policy Optimization
Paper • 2507.18071 • Published • 306 - 
	
	
	
Drivel-ology: Challenging LLMs with Interpreting Nonsense with Depth
Paper • 2509.03867 • Published • 209 
- 
	
	
	
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
Paper • 2507.21809 • Published • 131 - 
	
	
	
OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
Paper • 2507.06165 • Published • 58 - 
	
	
	
DINOv3
Paper • 2508.10104 • Published • 274 - 
	
	
	
Qwen-Image Technical Report
Paper • 2508.02324 • Published • 259 
- 
	
	
	
SpatialLM: Training Large Language Models for Structured Indoor Modeling
Paper • 2506.07491 • Published • 50 - 
	
	
	
Story2Board: A Training-Free Approach for Expressive Storyboard Generation
Paper • 2508.09983 • Published • 68 - 
	
	
	
Spark-TTS: An Efficient LLM-Based Text-to-Speech Model with Single-Stream Decoupled Speech Tokens
Paper • 2503.01710 • Published • 6 - 
	
	
	
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
Paper • 2507.21809 • Published • 131 
- 
	
	
	
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
Paper • 2507.21809 • Published • 131 - 
	
	
	
Yume: An Interactive World Generation Model
Paper • 2507.17744 • Published • 85 - 
	
	
	
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
Paper • 2507.13344 • Published • 56 - 
	
	
	
ComfyUI-Copilot: An Intelligent Assistant for Automated Workflow Development
Paper • 2506.05010 • Published • 79 
- 
	
	
	
From One to More: Contextual Part Latents for 3D Generation
Paper • 2507.08772 • Published • 25 - 
	
	
	
OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
Paper • 2507.06165 • Published • 58 - 
	
	
	
SeqTex: Generate Mesh Textures in Video Sequence
Paper • 2507.04285 • Published • 9 - 
	
	
	
Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention
Paper • 2507.17745 • Published • 34 
- 
	
	
	
HoloTime: Taming Video Diffusion Models for Panoramic 4D Scene Generation
Paper • 2504.21650 • Published • 16 - 
	
	
	
Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation
Paper • 2505.02836 • Published • 8 - 
	
	
	
ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies
Paper • 2506.14315 • Published • 10 - 
	
	
	
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
Paper • 2507.21809 • Published • 131 
- 
	
	
	
4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models
Paper • 2503.10437 • Published • 32 - 
	
	
	
Open-Sora 2.0: Training a Commercial-Level Video Generation Model in $200k
Paper • 2503.09642 • Published • 19 - 
	
	
	
VGGT: Visual Geometry Grounded Transformer
Paper • 2503.11651 • Published • 32 - 
	
	
	
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
Paper • 2503.16422 • Published • 14 
- 
	
	
	
RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Models
Paper • 2409.19989 • Published • 18 - 
	
	
	
3D Scene Generation: A Survey
Paper • 2505.05474 • Published • 21 - 
	
	
	
What Makes for Text to 360-degree Panorama Generation with Stable Diffusion?
Paper • 2505.22129 • Published • 15 - 
	
	
	
Chain-of-Zoom: Extreme Super-Resolution via Scale Autoregression and Preference Alignment
Paper • 2505.18600 • Published • 48