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GFlow: Recovering 4D World from Monocular Video
Paper ⢠2405.18426 ⢠Published ⢠17 -
3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
Paper ⢠2405.18424 ⢠Published ⢠9 -
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Paper ⢠2405.15125 ⢠Published ⢠8 -
PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
Paper ⢠2405.19957 ⢠Published ⢠10
Collections
Discover the best community collections!
Collections including paper arxiv:2408.06019
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Scaling Up to Excellence: Practicing Model Scaling for Photo-Realistic Image Restoration In the Wild
Paper ⢠2401.13627 ⢠Published ⢠77 -
HeadGAP: Few-shot 3D Head Avatar via Generalizable Gaussian Priors
Paper ⢠2408.06019 ⢠Published ⢠15 -
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
Paper ⢠2408.03822 ⢠Published ⢠14
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MVDream: Multi-view Diffusion for 3D Generation
Paper ⢠2308.16512 ⢠Published ⢠104 -
Learning Disentangled Avatars with Hybrid 3D Representations
Paper ⢠2309.06441 ⢠Published ⢠6 -
Dynamic Mesh-Aware Radiance Fields
Paper ⢠2309.04581 ⢠Published ⢠7 -
Towards Practical Capture of High-Fidelity Relightable Avatars
Paper ⢠2309.04247 ⢠Published ⢠10
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EMO: Emote Portrait Alive - Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions
Paper ⢠2402.17485 ⢠Published ⢠195 -
VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior
Paper ⢠2312.01841 ⢠Published ⢠1 -
MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model
Paper ⢠2311.16498 ⢠Published ⢠1 -
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
Paper ⢠2312.02134 ⢠Published ⢠2
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper ⢠2401.09416 ⢠Published ⢠11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper ⢠2401.10171 ⢠Published ⢠14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper ⢠2311.09217 ⢠Published ⢠22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper ⢠2401.12979 ⢠Published ⢠9
-
GFlow: Recovering 4D World from Monocular Video
Paper ⢠2405.18426 ⢠Published ⢠17 -
3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
Paper ⢠2405.18424 ⢠Published ⢠9 -
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Paper ⢠2405.15125 ⢠Published ⢠8 -
PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
Paper ⢠2405.19957 ⢠Published ⢠10
-
EMO: Emote Portrait Alive - Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions
Paper ⢠2402.17485 ⢠Published ⢠195 -
VividTalk: One-Shot Audio-Driven Talking Head Generation Based on 3D Hybrid Prior
Paper ⢠2312.01841 ⢠Published ⢠1 -
MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model
Paper ⢠2311.16498 ⢠Published ⢠1 -
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
Paper ⢠2312.02134 ⢠Published ⢠2
-
Scaling Up to Excellence: Practicing Model Scaling for Photo-Realistic Image Restoration In the Wild
Paper ⢠2401.13627 ⢠Published ⢠77 -
HeadGAP: Few-shot 3D Head Avatar via Generalizable Gaussian Priors
Paper ⢠2408.06019 ⢠Published ⢠15 -
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
Paper ⢠2408.03822 ⢠Published ⢠14
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper ⢠2401.09416 ⢠Published ⢠11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper ⢠2401.10171 ⢠Published ⢠14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper ⢠2311.09217 ⢠Published ⢠22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper ⢠2401.12979 ⢠Published ⢠9
-
MVDream: Multi-view Diffusion for 3D Generation
Paper ⢠2308.16512 ⢠Published ⢠104 -
Learning Disentangled Avatars with Hybrid 3D Representations
Paper ⢠2309.06441 ⢠Published ⢠6 -
Dynamic Mesh-Aware Radiance Fields
Paper ⢠2309.04581 ⢠Published ⢠7 -
Towards Practical Capture of High-Fidelity Relightable Avatars
Paper ⢠2309.04247 ⢠Published ⢠10