--- language: - en pretty_name: "Light-Stage OLAT Subsurface-Scattering Dataset" tags: - computer-vision - 3d-reconstruction - subsurface-scattering - gaussian-splatting - inverse-rendering - photometric-stereo - light-stage - olat - multi-view - multi-light - image license: "other" task_categories: - image-to-3d - other size_categories: - 10K **This README documents *only the dataset*.** > A separate repo covers the training / rendering **code**:

Dataset overview

## Overview Subsurface scattering (SSS) gives translucent materials (wax, soap, jade, skin) their distinctive soft glow. Our paper introduces **SSS-GS**, the first 3D Gaussian-Splatting framework that *jointly* reconstructs shape, BRDF and volumetric SSS while running at real-time framerates. Training such a model requires dense **multi-view ⇄ multi-light OLAT** data. This dataset delivers exactly that: * **25 objects** – 20 captured on a physical light-stage, 5 rendered in a synthetic stage * **> 37k images** (β‰ˆ 1 TB raw / β‰ˆ 30 GB processed) with **known camera & light poses** * Ready-to-use JSON transform files compatible with NeRF & 3D GS toolchains * Processed to 800 px images + masks; **raw 16 MP capture** available on request ### Applications * Research on SSS, inverse-rendering, radiance-field relighting, differentiable shading * Benchmarking OLAT pipelines or light-stage calibration * Teaching datasets for photometric 3D reconstruction ## Quick Start ```bash # Download and extract one real-world object curl -L https://…/real_world/candle.tar | tar -x ``` ## Directory Layout ``` dataset_root/ β”œβ”€β”€ real_world/ # Captured objects (processed, ready to train) β”‚ └── .tar # Each tar = one object (β‰ˆ 4–8 GB) └── synthetic/ # Procedurally rendered objects β”œβ”€β”€ _full/ # full-resolution (800 px) └── _small/ # 256 px "quick-train" version ``` ### Inside a **real-world** tar ``` / β”œβ”€β”€ resized/ # ΞΈ_Ο†_board_i.png (β‰ˆ 800 Γ— 650 px) β”œβ”€β”€ transforms_train.json # (train-set only) ⇄ camera / light metadata β”œβ”€β”€ transforms_test.json # (test-set only) ⇄ camera / light metadata β”œβ”€β”€ light_positions.json # all ΞΈ_Ο†_board_i β†’ (x,y,z) β”œβ”€β”€ exclude_list.json # bad views (lens flare, matting error, …) └── cam_lights_aligned.png # sanity-check visualisation ``` *Raw capture* Full-resolution, unprocessed RGB-bayer images (~ 1 TB per object) are kept offlineβ€”contact us to arrange transfer. ### Inside a **synthetic** object folder ``` _full/ β”œβ”€β”€ .blend # Blender scene with 112 HDR stage lights β”œβ”€β”€ train/ # r__l_.png (= 800 Γ— 800 px) β”œβ”€β”€ test/ # r__l_.png (= 800 Γ— 800 px) β”œβ”€β”€ eval/ # only in "_small" subsets β”œβ”€β”€ transforms_train.json # (train-set only) ⇄ camera / light metadata └── transforms_test.json # (test-set only) ⇄ camera / light metadata ``` The *small* variant differs only in image resolution & optional `eval/`. ## Data Collection ### Real-World Subset **Capture Setup:** - **Stage**: 4 m diameter light-stage with 167 individually addressable LEDs - **Camera**: FLIR Oryx 12 MP with 35 mm F-mount, motorized turntable & vertical rail - **Processing**: COLMAP SfM, automatic masking (SAM + ViTMatte), resize β†’ PNG | Objects | Avg. Views | Lights/View | Resolution | Masks | |---------|------------|-------------|------------|-------| | 20 | 158 | 167 | 800Γ—650 px | Ξ±-mattes |

Preprocessing pipeline

### Synthetic Subset **Rendering Setup:** - **Models**: Stanford 3D Scans and BlenderKit - **Renderer**: Blender Cycles with spectral SSS (Principled BSDF) - **Lights**: 112 positions (7 rings Γ— 16), 200 test cameras on NeRF spiral path | Variant | Images | Views Γ— Lights | Resolution | Notes | |---------|--------|----------------|------------|-------| | _full | 11,200 | 100 Γ— 112 | 800Β² | Filmic tonemapping | | _small | 1,500 | 15 Γ— 100 | 256Β² | Quick prototyping | ## File & Naming Conventions * **Real images** `theta_<ΞΈ>_phi_<Ο†>_board_.png` *ΞΈ, Ο†* in degrees; *board* 0-195 indexes the LED PCBs. * **Synthetic images** `r__l_.png` * **JSON schema** ```jsonc { "camera_angle_x": 0.3558, "frames": [{ "file_paths": ["resized/theta_10.0_phi_0.0_board_1", …], "light_positions": [[x,y,z], …], // metres, stage origin "transform_matrix": [[...], ...], // 4Γ—4 extrinsic "width": 800, "height": 650, "cx": 400.0, "cy": 324.5 }] } ``` For synthetic files: identical structure, naming `r__l_`. ## Licensing & Third-Party Assets | Asset | Source | License / Note | |-------|--------|----------------| | Synthetic models | [Stanford 3-D Scans](https://graphics.stanford.edu/data/3Dscanrep/) | Varies (non-commercial / research) | | | [BlenderKit](https://www.blenderkit.com/) | CC-0, CC-BY or Royalty-Free (check per-asset page) | | HDR env-maps | [Poly Haven](https://polyhaven.com/) | CC-0 | | Code | MIT (see repo) | The dataset is released **for non-commercial research and educational use**. If you plan to redistribute or use individual synthetic assets commercially, verify the upstream license first. ## Citation If you use this dataset, please cite the paper: ```bibtex @inproceeding{sss_gs, author = {Dihlmann, Jan-Niklas and Majumdar, Arjun and Engelhardt, Andreas and Braun, Raphael and Lensch, Hendrik P.A.}, booktitle = {Advances in Neural Information Processing Systems}, editor = {A. Globerson and L. Mackey and D. Belgrave and A. Fan and U. Paquet and J. Tomczak and C. Zhang}, pages = {121765--121789}, publisher = {Curran Associates, Inc.}, title = {Subsurface Scattering for Gaussian Splatting}, url = {https://proceedings.neurips.cc/paper_files/paper/2024/file/dc72529d604962a86b7730806b6113fa-Paper-Conference.pdf}, volume = {37}, year = {2024} } ``` ## Contact & Acknowledgements Questions, raw-capture requests, or pull-requests? πŸ“§ `jan-niklas.dihlmann (at) uni-tuebingen.de` This work was funded by DFG (EXC 2064/1, SFB 1233) and the TΓΌbingen AI Center.