| [gd_resource type="VisualShader" load_steps=57 format=3 uid="uid://8su6ti3hlgpy"] | |
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_eslgf"] | |
| operator = 2 | |
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_u8qml"] | |
| [sub_resource type="VisualShaderNodeComment" id="VisualShaderNodeComment_1n6h4"] | |
| size = Vector2(1961.08, 947.632) | |
| title = "Detail Noise" | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_7wfef"] | |
| input_name = "time" | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_y60id"] | |
| input_name = "uv" | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_pt86f"] | |
| default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] | |
| op_type = 0 | |
| operator = 2 | |
| [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_p2bsf"] | |
| parameter_name = "detail_water_speed" | |
| default_value_enabled = true | |
| default_value = 0.002 | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ml4ab"] | |
| default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] | |
| op_type = 0 | |
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_ql8q5"] | |
| noise_type = 2 | |
| frequency = 0.75 | |
| fractal_type = 0 | |
| cellular_distance_function = 1 | |
| cellular_jitter = 1.0 | |
| [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kb3i2"] | |
| seamless = true | |
| noise = SubResource("FastNoiseLite_ql8q5") | |
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ngw8e"] | |
| texture = SubResource("NoiseTexture2D_kb3i2") | |
| [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_a6mhs"] | |
| parameter_name = "foam_threshold" | |
| default_value_enabled = true | |
| default_value = 0.5 | |
| [sub_resource type="VisualShaderNodeStep" id="VisualShaderNodeStep_07sk8"] | |
| default_input_values = [0, 0.666, 1, 0.0] | |
| [sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_5gm3l"] | |
| default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1), 2, 0.5] | |
| op_type = 6 | |
| [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_amub1"] | |
| parameter_name = "water_color" | |
| default_value_enabled = true | |
| default_value = Color(0, 0.341783, 0.638043, 1) | |
| [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_3evsr"] | |
| parameter_name = "foam_color" | |
| default_value_enabled = true | |
| [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_40p55"] | |
| constant = 0.6 | |
| [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_lxkfi"] | |
| function = 31 | |
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_ke10c"] | |
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_28lt2"] | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_0vuo8"] | |
| input_name = "time" | |
| [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_shc2h"] | |
| default_input_values = [1, Vector2(3, 3), 2, Vector2(0, 0)] | |
| [sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_s8e8r"] | |
| default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1), 2, Quaternion(0.5, 0.5, 0.5, 0.5)] | |
| op_type = 5 | |
| [sub_resource type="VisualShaderNodeUVFunc" id="VisualShaderNodeUVFunc_ak4iq"] | |
| default_input_values = [1, Vector2(-3, -3), 2, Vector2(0, 0)] | |
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_3yjg7"] | |
| default_input_values = [0, 0.0, 1, 0.002] | |
| operator = 2 | |
| [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_j2cca"] | |
| constant = 1.0 | |
| [sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_5gqkt"] | |
| constant = 0.6 | |
| [sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_d4ulh"] | |
| default_input_values = [0, 0.94, 1, 1.0, 2, 0.5] | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_hfs2o"] | |
| default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(1, 1, 1, 1)] | |
| op_type = 2 | |
| operator = 5 | |
| [sub_resource type="VisualShaderNodeProximityFade" id="VisualShaderNodeProximityFade_n4hcr"] | |
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_07qnl"] | |
| default_input_values = [0, 0.0, 1, 48.0] | |
| operator = 5 | |
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_thkes"] | |
| [sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_71wjw"] | |
| default_input_values = [0, 0.0, 1, 0.4, 2, 0.0] | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_e10nc"] | |
| input_name = "time" | |
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_sxt31"] | |
| default_input_values = [0, 0.0, 1, 4.0] | |
| operator = 2 | |
| [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_xo62c"] | |
| function = 0 | |
| [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_drpvc"] | |
| function = 12 | |
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_papeo"] | |
| operator = 2 | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_l6qxq"] | |
| input_name = "normal" | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_bjwgk"] | |
| input_name = "vertex" | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_u6vmt"] | |
| operator = 1 | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_qt6m8"] | |
| operator = 2 | |
| [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_qovlt"] | |
| [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_t2kaa"] | |
| parameter_name = "wave_scale" | |
| default_value_enabled = true | |
| default_value = 0.2 | |
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_relvm"] | |
| operator = 2 | |
| [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_ub24v"] | |
| function = 12 | |
| [sub_resource type="VisualShaderNodeComment" id="VisualShaderNodeComment_4o8y1"] | |
| size = Vector2(2029.8, 1308.18) | |
| title = "Scrolling Noise" | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_gu7qa"] | |
| input_name = "time" | |
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_k2mpj"] | |
| input_name = "uv" | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_6vl07"] | |
| default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] | |
| op_type = 0 | |
| [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_a03y7"] | |
| parameter_name = "water_speed2" | |
| default_value_enabled = true | |
| default_value = 0.003 | |
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_w7nrt"] | |
| default_input_values = [0, Vector2(0, 0), 1, Vector2(0, 0)] | |
| op_type = 0 | |
| operator = 2 | |
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_11yi2"] | |
| fractal_type = 3 | |
| domain_warp_enabled = true | |
| [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_8rwkj"] | |
| seamless = true | |
| noise = SubResource("FastNoiseLite_11yi2") | |
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_5gkum"] | |
| source = 5 | |
| texture = SubResource("NoiseTexture2D_8rwkj") | |
| [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_mjb0g"] | |
| parameter_name = "main_noise2" | |
| [resource] | |
| code = "shader_type spatial; | |
| render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_toon, specular_schlick_ggx; | |
| uniform float wave_scale = 0.20000000298023; | |
| uniform float water_speed2 = 0.00300000002608; | |
| uniform sampler2D main_noise2; | |
| uniform vec4 water_color : source_color = vec4(0.000000, 0.341783, 0.638043, 1.000000); | |
| uniform vec4 foam_color : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000); | |
| uniform float foam_threshold = 0.5; | |
| uniform float detail_water_speed = 0.00200000009499; | |
| uniform sampler2D tex_frg_36; | |
| uniform sampler2D depth_tex_frg_91 : hint_depth_texture; | |
| uniform sampler2D tex_frg_63; | |
| uniform sampler2D tex_frg_64; | |
| void vertex() { | |
| // FloatParameter:15 | |
| float n_out15p0 = wave_scale; | |
| // FloatParameter:6 | |
| float n_out6p0 = water_speed2; | |
| // Input:3 | |
| float n_out3p0 = TIME; | |
| // VectorOp:7 | |
| vec2 n_out7p0 = vec2(n_out6p0) * vec2(n_out3p0); | |
| // Input:4 | |
| vec2 n_out4p0 = UV; | |
| // VectorOp:5 | |
| vec2 n_out5p0 = n_out7p0 + n_out4p0; | |
| vec4 n_out8p0; | |
| // Texture2D:8 | |
| n_out8p0 = texture(main_noise2, n_out5p0); | |
| // VectorDecompose:14 | |
| float n_out14p0 = vec3(n_out8p0.xyz).x; | |
| float n_out14p1 = vec3(n_out8p0.xyz).y; | |
| float n_out14p2 = vec3(n_out8p0.xyz).z; | |
| // FloatFunc:17 | |
| float n_out17p0 = abs(n_out14p0); | |
| // FloatOp:16 | |
| float n_out16p0 = n_out15p0 * n_out17p0; | |
| // Input:10 | |
| vec3 n_out10p0 = NORMAL; | |
| // VectorOp:13 | |
| vec3 n_out13p0 = vec3(n_out16p0) * n_out10p0; | |
| // Input:11 | |
| vec3 n_out11p0 = VERTEX; | |
| // VectorOp:12 | |
| vec3 n_out12p0 = n_out13p0 - n_out11p0; | |
| // Output:0 | |
| VERTEX = n_out12p0; | |
| } | |
| void fragment() { | |
| // ColorParameter:59 | |
| vec4 n_out59p0 = water_color; | |
| // ColorParameter:60 | |
| vec4 n_out60p0 = foam_color; | |
| // FloatParameter:39 | |
| float n_out39p0 = foam_threshold; | |
| // FloatParameter:34 | |
| float n_out34p0 = detail_water_speed; | |
| // Input:31 | |
| float n_out31p0 = TIME; | |
| // VectorOp:33 | |
| vec2 n_out33p0 = vec2(n_out34p0) * vec2(n_out31p0); | |
| // Input:32 | |
| vec2 n_out32p0 = UV; | |
| // VectorOp:35 | |
| vec2 n_out35p0 = n_out33p0 + n_out32p0; | |
| // Texture2D:36 | |
| vec4 n_out36p0 = texture(tex_frg_36, n_out35p0); | |
| float n_out91p0; | |
| // ProximityFade:91 | |
| float n_in91p0 = 1.00000; | |
| { | |
| float __depth_tex = texture(depth_tex_frg_91, SCREEN_UV).r; | |
| vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0); | |
| __depth_world_pos.xyz /= __depth_world_pos.w; | |
| n_out91p0 = clamp(1.0 - smoothstep(__depth_world_pos.z + n_in91p0, __depth_world_pos.z, VERTEX.z), 0.0, 1.0); | |
| } | |
| // FloatFunc:62 | |
| float n_out62p0 = 1.0 - n_out91p0; | |
| // FloatOp:100 | |
| float n_out100p0 = n_out36p0.x * n_out62p0; | |
| // Input:95 | |
| float n_out95p0 = TIME; | |
| // MultiplyAdd:94 | |
| float n_in94p1 = 0.40000; | |
| float n_out94p0 = fma(n_out95p0, n_in94p1, n_out62p0); | |
| // FloatOp:96 | |
| float n_in96p1 = 4.00000; | |
| float n_out96p0 = n_out94p0 * n_in96p1; | |
| // FloatFunc:97 | |
| float n_out97p0 = sin(n_out96p0); | |
| // FloatFunc:98 | |
| float n_out98p0 = abs(n_out97p0); | |
| // FloatOp:99 | |
| float n_out99p0 = n_out98p0 * n_out62p0; | |
| // FloatOp:92 | |
| float n_in92p1 = 48.00000; | |
| float n_out92p0 = pow(n_out62p0, n_in92p1); | |
| // FloatOp:93 | |
| float n_out93p0 = n_out99p0 + n_out92p0; | |
| // FloatOp:101 | |
| float n_out101p0 = n_out100p0 + n_out93p0; | |
| // Step:55 | |
| float n_out55p0 = step(n_out39p0, n_out101p0); | |
| // Mix:56 | |
| vec4 n_out56p0 = mix(n_out59p0, n_out60p0, n_out55p0); | |
| // Mix:75 | |
| float n_in75p0 = 0.94000; | |
| float n_in75p1 = 1.00000; | |
| float n_out75p0 = mix(n_in75p0, n_in75p1, n_out55p0); | |
| // FloatConstant:61 | |
| float n_out61p0 = 0.600000; | |
| // FloatConstant:74 | |
| float n_out74p0 = 0.600000; | |
| // FloatConstant:72 | |
| float n_out72p0 = 1.000000; | |
| // Input:66 | |
| float n_out66p0 = TIME; | |
| // FloatOp:71 | |
| float n_in71p1 = 0.00200; | |
| float n_out71p0 = n_out66p0 * n_in71p1; | |
| // UVFunc:70 | |
| vec2 n_in70p1 = vec2(-3.00000, -3.00000); | |
| vec2 n_out70p0 = vec2(n_out71p0) * n_in70p1 + UV; | |
| // Texture2D:63 | |
| vec4 n_out63p0 = texture(tex_frg_63, n_out70p0); | |
| // UVFunc:68 | |
| vec2 n_in68p1 = vec2(3.00000, 3.00000); | |
| vec2 n_out68p0 = vec2(n_out71p0) * n_in68p1 + UV; | |
| // Texture2D:64 | |
| vec4 n_out64p0 = texture(tex_frg_64, n_out68p0); | |
| // Mix:69 | |
| vec4 n_in69p2 = vec4(0.50000, 0.50000, 0.50000, 0.50000); | |
| vec4 n_out69p0 = mix(n_out63p0, n_out64p0, n_in69p2); | |
| // VectorOp:90 | |
| vec4 n_in90p1 = vec4(1.00000, 1.00000, 1.00000, 1.00000); | |
| vec4 n_out90p0 = pow(n_out69p0, n_in90p1); | |
| // Output:0 | |
| ALBEDO = vec3(n_out56p0.xyz); | |
| ALPHA = n_out75p0; | |
| METALLIC = n_out61p0; | |
| ROUGHNESS = n_out74p0; | |
| SPECULAR = n_out72p0; | |
| NORMAL_MAP = vec3(n_out90p0.xyz); | |
| } | |
| " | |
| graph_offset = Vector2(1284.03, -340.084) | |
| modes/diffuse = 3 | |
| nodes/vertex/0/position = Vector2(6740, -20) | |
| nodes/vertex/2/node = SubResource("VisualShaderNodeComment_4o8y1") | |
| nodes/vertex/2/position = Vector2(1924.58, -428.571) | |
| nodes/vertex/3/node = SubResource("VisualShaderNodeInput_gu7qa") | |
| nodes/vertex/3/position = Vector2(2004.58, 131.429) | |
| nodes/vertex/4/node = SubResource("VisualShaderNodeInput_k2mpj") | |
| nodes/vertex/4/position = Vector2(1964.58, 291.429) | |
| nodes/vertex/5/node = SubResource("VisualShaderNodeVectorOp_6vl07") | |
| nodes/vertex/5/position = Vector2(3124.58, -148.571) | |
| nodes/vertex/6/node = SubResource("VisualShaderNodeFloatParameter_a03y7") | |
| nodes/vertex/6/position = Vector2(2004.58, -308.571) | |
| nodes/vertex/7/node = SubResource("VisualShaderNodeVectorOp_w7nrt") | |
| nodes/vertex/7/position = Vector2(2764.58, -308.571) | |
| nodes/vertex/8/node = SubResource("VisualShaderNodeTexture_5gkum") | |
| nodes/vertex/8/position = Vector2(3504.58, -148.571) | |
| nodes/vertex/9/node = SubResource("VisualShaderNodeTexture2DParameter_mjb0g") | |
| nodes/vertex/9/position = Vector2(2824.58, 351.429) | |
| nodes/vertex/10/node = SubResource("VisualShaderNodeInput_l6qxq") | |
| nodes/vertex/10/position = Vector2(4060, 200) | |
| nodes/vertex/11/node = SubResource("VisualShaderNodeInput_bjwgk") | |
| nodes/vertex/11/position = Vector2(4040, 540) | |
| nodes/vertex/12/node = SubResource("VisualShaderNodeVectorOp_u6vmt") | |
| nodes/vertex/12/position = Vector2(6080, -40) | |
| nodes/vertex/13/node = SubResource("VisualShaderNodeVectorOp_qt6m8") | |
| nodes/vertex/13/position = Vector2(5760, -400) | |
| nodes/vertex/14/node = SubResource("VisualShaderNodeVectorDecompose_qovlt") | |
| nodes/vertex/14/position = Vector2(4180, -400) | |
| nodes/vertex/15/node = SubResource("VisualShaderNodeFloatParameter_t2kaa") | |
| nodes/vertex/15/position = Vector2(3980, -900) | |
| nodes/vertex/16/node = SubResource("VisualShaderNodeFloatOp_relvm") | |
| nodes/vertex/16/position = Vector2(5340, -620) | |
| nodes/vertex/17/node = SubResource("VisualShaderNodeFloatFunc_ub24v") | |
| nodes/vertex/17/position = Vector2(4680, -400) | |
| nodes/vertex/connections = PackedInt32Array(5, 0, 8, 0, 4, 0, 5, 1, 6, 0, 7, 0, 3, 0, 7, 1, 7, 0, 5, 0, 9, 0, 8, 2, 10, 0, 13, 1, 13, 0, 12, 0, 11, 0, 12, 1, 12, 0, 0, 0, 8, 0, 14, 0, 15, 0, 16, 0, 16, 0, 13, 0, 14, 0, 17, 0, 17, 0, 16, 1) | |
| nodes/fragment/0/position = Vector2(9060, -1560) | |
| nodes/fragment/30/node = SubResource("VisualShaderNodeComment_1n6h4") | |
| nodes/fragment/30/position = Vector2(780, -2960) | |
| nodes/fragment/31/node = SubResource("VisualShaderNodeInput_7wfef") | |
| nodes/fragment/31/position = Vector2(860, -2400) | |
| nodes/fragment/32/node = SubResource("VisualShaderNodeInput_y60id") | |
| nodes/fragment/32/position = Vector2(820, -2240) | |
| nodes/fragment/33/node = SubResource("VisualShaderNodeVectorOp_pt86f") | |
| nodes/fragment/33/position = Vector2(1620, -2840) | |
| nodes/fragment/34/node = SubResource("VisualShaderNodeFloatParameter_p2bsf") | |
| nodes/fragment/34/position = Vector2(940, -2860) | |
| nodes/fragment/35/node = SubResource("VisualShaderNodeVectorOp_ml4ab") | |
| nodes/fragment/35/position = Vector2(1980, -2680) | |
| nodes/fragment/36/node = SubResource("VisualShaderNodeTexture_ngw8e") | |
| nodes/fragment/36/position = Vector2(2300, -2640) | |
| nodes/fragment/39/node = SubResource("VisualShaderNodeFloatParameter_a6mhs") | |
| nodes/fragment/39/position = Vector2(5040, -2920) | |
| nodes/fragment/55/node = SubResource("VisualShaderNodeStep_07sk8") | |
| nodes/fragment/55/position = Vector2(5820, -2560) | |
| nodes/fragment/56/node = SubResource("VisualShaderNodeMix_5gm3l") | |
| nodes/fragment/56/position = Vector2(6780, -2740) | |
| nodes/fragment/59/node = SubResource("VisualShaderNodeColorParameter_amub1") | |
| nodes/fragment/59/position = Vector2(5960, -3440) | |
| nodes/fragment/60/node = SubResource("VisualShaderNodeColorParameter_3evsr") | |
| nodes/fragment/60/position = Vector2(6040, -3000) | |
| nodes/fragment/61/node = SubResource("VisualShaderNodeFloatConstant_40p55") | |
| nodes/fragment/61/position = Vector2(6940, -1700) | |
| nodes/fragment/62/node = SubResource("VisualShaderNodeFloatFunc_lxkfi") | |
| nodes/fragment/62/position = Vector2(2420, -1320) | |
| nodes/fragment/63/node = SubResource("VisualShaderNodeTexture_ke10c") | |
| nodes/fragment/63/position = Vector2(7260, -980) | |
| nodes/fragment/64/node = SubResource("VisualShaderNodeTexture_28lt2") | |
| nodes/fragment/64/position = Vector2(7320, -320) | |
| nodes/fragment/66/node = SubResource("VisualShaderNodeInput_0vuo8") | |
| nodes/fragment/66/position = Vector2(5300, -700) | |
| nodes/fragment/68/node = SubResource("VisualShaderNodeUVFunc_shc2h") | |
| nodes/fragment/68/position = Vector2(6600, -120) | |
| nodes/fragment/69/node = SubResource("VisualShaderNodeMix_s8e8r") | |
| nodes/fragment/69/position = Vector2(7760, -640) | |
| nodes/fragment/70/node = SubResource("VisualShaderNodeUVFunc_ak4iq") | |
| nodes/fragment/70/position = Vector2(6580, -960) | |
| nodes/fragment/71/node = SubResource("VisualShaderNodeFloatOp_3yjg7") | |
| nodes/fragment/71/position = Vector2(6040, -500) | |
| nodes/fragment/72/node = SubResource("VisualShaderNodeFloatConstant_j2cca") | |
| nodes/fragment/72/position = Vector2(7100, -1340) | |
| nodes/fragment/74/node = SubResource("VisualShaderNodeFloatConstant_5gqkt") | |
| nodes/fragment/74/position = Vector2(6980, -1520) | |
| nodes/fragment/75/node = SubResource("VisualShaderNodeMix_d4ulh") | |
| nodes/fragment/75/position = Vector2(6940, -2400) | |
| nodes/fragment/90/node = SubResource("VisualShaderNodeVectorOp_hfs2o") | |
| nodes/fragment/90/position = Vector2(8320, -1120) | |
| nodes/fragment/91/node = SubResource("VisualShaderNodeProximityFade_n4hcr") | |
| nodes/fragment/91/position = Vector2(1820, -1240) | |
| nodes/fragment/92/node = SubResource("VisualShaderNodeFloatOp_07qnl") | |
| nodes/fragment/92/position = Vector2(4020, -1340) | |
| nodes/fragment/93/node = SubResource("VisualShaderNodeFloatOp_thkes") | |
| nodes/fragment/93/position = Vector2(5120, -1680) | |
| nodes/fragment/94/node = SubResource("VisualShaderNodeMultiplyAdd_71wjw") | |
| nodes/fragment/94/position = Vector2(3000, -1720) | |
| nodes/fragment/95/node = SubResource("VisualShaderNodeInput_e10nc") | |
| nodes/fragment/95/position = Vector2(2100, -1740) | |
| nodes/fragment/96/node = SubResource("VisualShaderNodeFloatOp_sxt31") | |
| nodes/fragment/96/position = Vector2(3320, -1800) | |
| nodes/fragment/97/node = SubResource("VisualShaderNodeFloatFunc_xo62c") | |
| nodes/fragment/97/position = Vector2(3620, -1780) | |
| nodes/fragment/98/node = SubResource("VisualShaderNodeFloatFunc_drpvc") | |
| nodes/fragment/98/position = Vector2(4160, -1780) | |
| nodes/fragment/99/node = SubResource("VisualShaderNodeFloatOp_papeo") | |
| nodes/fragment/99/position = Vector2(4540, -1700) | |
| nodes/fragment/100/node = SubResource("VisualShaderNodeFloatOp_eslgf") | |
| nodes/fragment/100/position = Vector2(4900, -2200) | |
| nodes/fragment/101/node = SubResource("VisualShaderNodeFloatOp_u8qml") | |
| nodes/fragment/101/position = Vector2(5460, -2100) | |
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