Abstract
MHR combines ATLAS's skeleton/shape paradigm with a modern rig to provide expressive, anatomically plausible human animation for AR/VR and graphics.
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.
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