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May 4

Computer-Use Agents as Judges for Generative User Interface

Computer-Use Agents (CUA) are becoming increasingly capable of autonomously operating digital environments through Graphical User Interfaces (GUI). Yet, most GUI remain designed primarily for humans--prioritizing aesthetics and usability--forcing agents to adopt human-oriented behaviors that are unnecessary for efficient task execution. At the same time, rapid advances in coding-oriented language models (Coder) have transformed automatic GUI design. This raises a fundamental question: Can CUA as judges to assist Coder for automatic GUI design? To investigate, we introduce AUI-Gym, a benchmark for Automatic GUI development spanning 52 applications across diverse domains. Using language models, we synthesize 1560 tasks that simulate real-world scenarios. To ensure task reliability, we further develop a verifier that programmatically checks whether each task is executable within its environment. Building on this, we propose a Coder-CUA in Collaboration framework: the Coder acts as Designer, generating and revising websites, while the CUA serves as Judge, evaluating functionality and refining designs. Success is measured not by visual appearance, but by task solvability and CUA navigation success rate. To turn CUA feedback into usable guidance, we design a CUA Dashboard that compresses multi-step navigation histories into concise visual summaries, offering interpretable guidance for iterative redesign. By positioning agents as both designers and judges, our framework shifts interface design toward agent-native efficiency and reliability. Our work takes a step toward shifting agents from passive use toward active participation in digital environments. Our code and dataset are available at https://github.com/showlab/AUI.

showlab Show Lab
·
Nov 19, 2025 2

Moving Beyond Sparse Grounding with Complete Screen Parsing Supervision

Modern computer-use agents (CUA) must perceive a screen as a structured state, what elements are visible, where they are, and what text they contain, before they can reliably ground instructions and act. Yet, most available grounding datasets provide sparse supervision, with insufficient and low-diversity labels that annotate only a small subset of task-relevant elements per screen, which limits both coverage and generalization; moreover, practical deployment requires efficiency to enable low-latency, on-device use. We introduce ScreenParse, a large-scale dataset for complete screen parsing, with dense annotations of all visible UI elements (boxes, 55-class types, and text) across 771K web screenshots (21M elements). ScreenParse is generated by Webshot, an automated, scalable pipeline that renders diverse urls, extracts annotations and applies VLM-based relabeling and quality filtering. Using ScreenParse, we train ScreenVLM, a compact, 316M-parameter vision language model (VLM) that decodes a compact ScreenTag markup representation with a structure-aware loss that upweights structure-critical tokens. ScreenVLM substantially outperforms much larger foundation VLMs on dense parsing (e.g., 0.592 vs. 0.294 PageIoU on ScreenParse) and shows strong transfer to public benchmarks. Moreover, finetuning foundation VLMs on ScreenParse consistently improves their grounding performance, suggesting that dense screen supervision provides transferable structural priors for UI understanding. Project page: https://saidgurbuz.github.io/screenparse/.

  • 5 authors
·
Feb 15

Scalable Data Synthesis for Computer Use Agents with Step-Level Filtering

Computer use agents (CUAs) can operate real-world digital interfaces but remain difficult to train due to the high cost of graphical user interface (GUI) interaction and the scarcity of high-quality trajectory data. Existing datasets rely on human demonstrations, limiting scalability. A natural alternative is to synthesize data from strong CUAs, yet their rollouts are highly noisy, with incorrect or suboptimal actions consisting a large proportion of the steps, making naive imitation ineffective. To tackle this challenge, we introduce a scalable data synthesis pipeline that transforms noisy rollouts into reliable supervision without human annotation. The core idea is step-level filtering, which evaluates actions individually to retain only correct steps, complemented by reasoning augmentation for improved planning. Using this pipeline, we construct WebSTAR, a dataset of 13.3K trajectories and 100K graded, reasoning-rich steps synthesized from OpenAI's computer-use-preview model. We train Qwen-2.5-VL-Instruct models (7B and 32B) on WebSTAR. On WebVoyager, our 7B model surpasses SoTA open-source CUA model UI-TARS-1.5-7B by more than 15% with only supervised finetuning. Building on step-level grading, we further create WebSCORE, a dataset of graded step-level actions, and train StepRM, a 7B multimodal reward model distilled from o4-mini, which matches its grading quality while being far more efficient to deploy at scale. Our results establish step-level filtering as a key principle for scalable CUA training and construct two new datasets (WebSTAR, WebSCORE) and a lightweight reward model (StepRM) as practical tools to advance robust and efficient CUAs.

  • 5 authors
·
Nov 22, 2025

LiteCUA: Computer as MCP Server for Computer-Use Agent on AIOS

We present AIOS 1.0, a novel platform designed to advance computer-use agent (CUA) capabilities through environmental contextualization. While existing approaches primarily focus on building more powerful agent frameworks or enhancing agent models, we identify a fundamental limitation: the semantic disconnect between how language models understand the world and how computer interfaces are structured. AIOS 1.0 addresses this challenge by transforming computers into contextual environments that language models can natively comprehend, implementing a Model Context Protocol (MCP) server architecture to abstract computer states and actions. This approach effectively decouples interface complexity from decision complexity, enabling agents to reason more effectively about computing environments. To demonstrate our platform's effectiveness, we introduce LiteCUA, a lightweight computer-use agent built on AIOS 1.0 that achieves a 14.66% success rate on the OSWorld benchmark, outperforming several specialized agent frameworks despite its simple architecture. Our results suggest that contextualizing computer environments for language models represents a promising direction for developing more capable computer-use agents and advancing toward AI that can interact with digital systems. The source code of LiteCUA is available at https://github.com/agiresearch/LiteCUA, and it is also integrated into the AIOS main branch as part of AIOS at https://github.com/agiresearch/AIOS.

  • 5 authors
·
May 24, 2025

The Art of Building Verifiers for Computer Use Agents

Verifying the success of computer use agent (CUA) trajectories is a critical challenge: without reliable verification, neither evaluation nor training signal can be trusted. In this paper, we present lessons learned from building a best-in-class verifier for web tasks we call the Universal Verifier. We design the Universal Verifier around four key principles: 1) constructing rubrics with meaningful, non-overlapping criteria to reduce noise; 2) separating process and outcome rewards that yield complementary signals, capturing cases where an agent follows the right steps but gets blocked or succeeds through an unexpected path; 3) distinguishing between controllable and uncontrollable failures scored via a cascading-error-free strategy for finer-grained failure understanding; and 4) a divide-and-conquer context management scheme that attends to all screenshots in a trajectory, improving reliability on longer task horizons. We validate these findings on CUAVerifierBench, a new set of CUA trajectories with both process and outcome human labels, showing that our Universal Verifier agrees with humans as often as humans agree with each other. We report a reduction in false positive rates to near zero compared to baselines like WebVoyager (geq 45\%) and WebJudge (geq 22\%). We emphasize that these gains stem from the cumulative effect of the design choices above. We also find that an auto-research agent achieves 70\% of expert quality in 5\% of the time, but fails to discover all strategies required to replicate the Universal Verifier. We open-source our Universal Verifier system along with CUAVerifierBench; available at https://github.com/microsoft/fara.

  • 5 authors
·
Apr 4

Reliable Weak-to-Strong Monitoring of LLM Agents

We stress test monitoring systems for detecting covert misbehavior in autonomous LLM agents (e.g., secretly sharing private information). To this end, we systematize a monitor red teaming (MRT) workflow that incorporates: (1) varying levels of agent and monitor situational awareness; (2) distinct adversarial strategies to evade the monitor, such as prompt injection; and (3) two datasets and environments -- SHADE-Arena for tool-calling agents and our new CUA-SHADE-Arena, which extends TheAgentCompany, for computer-use agents. We run MRT on existing LLM monitor scaffoldings, which orchestrate LLMs and parse agent trajectories, alongside a new hybrid hierarchical-sequential scaffolding proposed in this work. Our empirical results yield three key findings. First, agent awareness dominates monitor awareness: an agent's knowledge that it is being monitored substantially degrades the monitor's reliability. On the contrary, providing the monitor with more information about the agent is less helpful than expected. Second, monitor scaffolding matters more than monitor awareness: the hybrid scaffolding consistently outperforms baseline monitor scaffolding, and can enable weaker models to reliably monitor stronger agents -- a weak-to-strong scaling effect. Third, in a human-in-the-loop setting where humans discuss with the LLM monitor to get an updated judgment for the agent's behavior, targeted human oversight is most effective; escalating only pre-flagged cases to human reviewers improved the TPR by approximately 15% at FPR = 0.01. Our work establishes a standard workflow for MRT, highlighting the lack of adversarial robustness for LLMs and humans when monitoring and detecting agent misbehavior. We release code, data, and logs to spur further research.

  • 8 authors
·
Aug 26, 2025