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Nov 10

GAIA: A Global, Multi-modal, Multi-scale Vision-Language Dataset for Remote Sensing Image Analysis

The continuous operation of Earth-orbiting satellites generates vast and ever-growing archives of Remote Sensing (RS) images. Natural language presents an intuitive interface for accessing, querying, and interpreting the data from such archives. However, existing Vision-Language Models (VLMs) are predominantly trained on web-scraped, noisy image-text data, exhibiting limited exposure to the specialized domain of RS. This deficiency results in poor performance on RS-specific tasks, as commonly used datasets often lack detailed, scientifically accurate textual descriptions and instead emphasize solely on attributes like date and location. To bridge this critical gap, we introduce GAIA, a novel dataset designed for multi-scale, multi-sensor, and multi-modal RS image analysis. GAIA comprises of 205,150 meticulously curated RS image-text pairs, representing a diverse range of RS modalities associated to different spatial resolutions. Unlike existing vision-language datasets in RS, GAIA specifically focuses on capturing a diverse range of RS applications, providing unique information about environmental changes, natural disasters, and various other dynamic phenomena. The dataset provides a spatially and temporally balanced distribution, spanning across the globe, covering the last 25 years with a balanced temporal distribution of observations. GAIA's construction involved a two-stage process: (1) targeted web-scraping of images and accompanying text from reputable RS-related sources, and (2) generation of five high-quality, scientifically grounded synthetic captions for each image using carefully crafted prompts that leverage the advanced vision-language capabilities of GPT-4o. Our extensive experiments, including fine-tuning of CLIP and BLIP2 models, demonstrate that GAIA significantly improves performance on RS image classification, cross-modal retrieval and image captioning tasks.

  • 5 authors
·
Feb 13

LayoutParser: A Unified Toolkit for Deep Learning Based Document Image Analysis

Recent advances in document image analysis (DIA) have been primarily driven by the application of neural networks. Ideally, research outcomes could be easily deployed in production and extended for further investigation. However, various factors like loosely organized codebases and sophisticated model configurations complicate the easy reuse of important innovations by a wide audience. Though there have been on-going efforts to improve reusability and simplify deep learning (DL) model development in disciplines like natural language processing and computer vision, none of them are optimized for challenges in the domain of DIA. This represents a major gap in the existing toolkit, as DIA is central to academic research across a wide range of disciplines in the social sciences and humanities. This paper introduces layoutparser, an open-source library for streamlining the usage of DL in DIA research and applications. The core layoutparser library comes with a set of simple and intuitive interfaces for applying and customizing DL models for layout detection, character recognition, and many other document processing tasks. To promote extensibility, layoutparser also incorporates a community platform for sharing both pre-trained models and full document digitization pipelines. We demonstrate that layoutparser is helpful for both lightweight and large-scale digitization pipelines in real-word use cases. The library is publicly available at https://layout-parser.github.io/.

  • 6 authors
·
Mar 29, 2021

RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Control

Recent advancements in camera-trajectory-guided image-to-video generation offer higher precision and better support for complex camera control compared to text-based approaches. However, they also introduce significant usability challenges, as users often struggle to provide precise camera parameters when working with arbitrary real-world images without knowledge of their depth nor scene scale. To address these real-world application issues, we propose RealCam-I2V, a novel diffusion-based video generation framework that integrates monocular metric depth estimation to establish 3D scene reconstruction in a preprocessing step. During training, the reconstructed 3D scene enables scaling camera parameters from relative to absolute values, ensuring compatibility and scale consistency across diverse real-world images. In inference, RealCam-I2V offers an intuitive interface where users can precisely draw camera trajectories by dragging within the 3D scene. To further enhance precise camera control and scene consistency, we propose scene-constrained noise shaping, which shapes high-level noise and also allows the framework to maintain dynamic, coherent video generation in lower noise stages. RealCam-I2V achieves significant improvements in controllability and video quality on the RealEstate10K and out-of-domain images. We further enables applications like camera-controlled looping video generation and generative frame interpolation. We will release our absolute-scale annotation, codes, and all checkpoints. Please see dynamic results in https://zgctroy.github.io/RealCam-I2V.

  • 8 authors
·
Feb 14

EEG Emotion Copilot: Optimizing Lightweight LLMs for Emotional EEG Interpretation with Assisted Medical Record Generation

In the fields of affective computing (AC) and brain-machine interface (BMI), the analysis of physiological and behavioral signals to discern individual emotional states has emerged as a critical research frontier. While deep learning-based approaches have made notable strides in EEG emotion recognition, particularly in feature extraction and pattern recognition, significant challenges persist in achieving end-to-end emotion computation, including real-time processing, individual adaptation, and seamless user interaction. This paper presents the EEG Emotion Copilot, a system optimizing a lightweight large language model (LLM) with 0.5B parameters operating in a local setting, which first recognizes emotional states directly from EEG signals, subsequently generates personalized diagnostic and treatment suggestions, and finally supports the automation of assisted electronic medical records. Specifically, we demonstrate the critical techniques in the novel data structure of prompt, model pruning and fine-tuning training, and deployment strategies aiming at improving real-time performance and computational efficiency. Extensive experiments show that our optimized lightweight LLM-based copilot achieves an enhanced intuitive interface for participant interaction, superior accuracy of emotion recognition and assisted electronic medical records generation, in comparison to such models with similar scale parameters or large-scale parameters such as 1.5B, 1.8B, 3B and 7B. In summary, through these efforts, the proposed copilot is expected to advance the application of AC in the medical domain, offering innovative solution to mental health monitoring. The codes will be released at https://github.com/NZWANG/EEG_Emotion_Copilot.

  • 12 authors
·
Sep 30, 2024

CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields

We present CLIP-NeRF, a multi-modal 3D object manipulation method for neural radiance fields (NeRF). By leveraging the joint language-image embedding space of the recent Contrastive Language-Image Pre-Training (CLIP) model, we propose a unified framework that allows manipulating NeRF in a user-friendly way, using either a short text prompt or an exemplar image. Specifically, to combine the novel view synthesis capability of NeRF and the controllable manipulation ability of latent representations from generative models, we introduce a disentangled conditional NeRF architecture that allows individual control over both shape and appearance. This is achieved by performing the shape conditioning via applying a learned deformation field to the positional encoding and deferring color conditioning to the volumetric rendering stage. To bridge this disentangled latent representation to the CLIP embedding, we design two code mappers that take a CLIP embedding as input and update the latent codes to reflect the targeted editing. The mappers are trained with a CLIP-based matching loss to ensure the manipulation accuracy. Furthermore, we propose an inverse optimization method that accurately projects an input image to the latent codes for manipulation to enable editing on real images. We evaluate our approach by extensive experiments on a variety of text prompts and exemplar images and also provide an intuitive interface for interactive editing. Our implementation is available at https://cassiepython.github.io/clipnerf/

  • 5 authors
·
Dec 9, 2021

A Web-Based Solution for Federated Learning with LLM-Based Automation

Federated Learning (FL) offers a promising approach for collaborative machine learning across distributed devices. However, its adoption is hindered by the complexity of building reliable communication architectures and the need for expertise in both machine learning and network programming. This paper presents a comprehensive solution that simplifies the orchestration of FL tasks while integrating intent-based automation. We develop a user-friendly web application supporting the federated averaging (FedAvg) algorithm, enabling users to configure parameters through an intuitive interface. The backend solution efficiently manages communication between the parameter server and edge nodes. We also implement model compression and scheduling algorithms to optimize FL performance. Furthermore, we explore intent-based automation in FL using a fine-tuned Language Model (LLM) trained on a tailored dataset, allowing users to conduct FL tasks using high-level prompts. We observe that the LLM-based automated solution achieves comparable test accuracy to the standard web-based solution while reducing transferred bytes by up to 64% and CPU time by up to 46% for FL tasks. Also, we leverage the neural architecture search (NAS) and hyperparameter optimization (HPO) using LLM to improve the performance. We observe that by using this approach test accuracy can be improved by 10-20% for the carried out FL tasks.

  • 3 authors
·
Aug 23, 2024 1

MetamatBench: Integrating Heterogeneous Data, Computational Tools, and Visual Interface for Metamaterial Discovery

Metamaterials, engineered materials with architected structures across multiple length scales, offer unprecedented and tunable mechanical properties that surpass those of conventional materials. However, leveraging advanced machine learning (ML) for metamaterial discovery is hindered by three fundamental challenges: (C1) Data Heterogeneity Challenge arises from heterogeneous data sources, heterogeneous composition scales, and heterogeneous structure categories; (C2) Model Complexity Challenge stems from the intricate geometric constraints of ML models, which complicate their adaptation to metamaterial structures; and (C3) Human-AI Collaboration Challenge comes from the "dual black-box'' nature of sophisticated ML models and the need for intuitive user interfaces. To tackle these challenges, we introduce a unified framework, named MetamatBench, that operates on three levels. (1) At the data level, we integrate and standardize 5 heterogeneous, multi-modal metamaterial datasets. (2) The ML level provides a comprehensive toolkit that adapts 17 state-of-the-art ML methods for metamaterial discovery. It also includes a comprehensive evaluation suite with 12 novel performance metrics with finite element-based assessments to ensure accurate and reliable model validation. (3) The user level features a visual-interactive interface that bridges the gap between complex ML techniques and non-ML researchers, advancing property prediction and inverse design of metamaterials for research and applications. MetamatBench offers a unified platform deployed at http://zhoulab-1.cs.vt.edu:5550 that enables machine learning researchers and practitioners to develop and evaluate new methodologies in metamaterial discovery. For accessibility and reproducibility, we open-source our benchmark and the codebase at https://github.com/cjpcool/Metamaterial-Benchmark.

  • 13 authors
·
May 8

Cultural evolution in populations of Large Language Models

Research in cultural evolution aims at providing causal explanations for the change of culture over time. Over the past decades, this field has generated an important body of knowledge, using experimental, historical, and computational methods. While computational models have been very successful at generating testable hypotheses about the effects of several factors, such as population structure or transmission biases, some phenomena have so far been more complex to capture using agent-based and formal models. This is in particular the case for the effect of the transformations of social information induced by evolved cognitive mechanisms. We here propose that leveraging the capacity of Large Language Models (LLMs) to mimic human behavior may be fruitful to address this gap. On top of being an useful approximation of human cultural dynamics, multi-agents models featuring generative agents are also important to study for their own sake. Indeed, as artificial agents are bound to participate more and more to the evolution of culture, it is crucial to better understand the dynamics of machine-generated cultural evolution. We here present a framework for simulating cultural evolution in populations of LLMs, allowing the manipulation of variables known to be important in cultural evolution, such as network structure, personality, and the way social information is aggregated and transformed. The software we developed for conducting these simulations is open-source and features an intuitive user-interface, which we hope will help to build bridges between the fields of cultural evolution and generative artificial intelligence.

  • 7 authors
·
Mar 13, 2024

MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse control modalities, such as sparse target keyframes, text instructions, and scene information. While previous works have proposed physically simulated, scene-aware control models, these systems have predominantly focused on developing controllers that each specializes in a narrow set of tasks and control modalities. This work presents MaskedMimic, a novel approach that formulates physics-based character control as a general motion inpainting problem. Our key insight is to train a single unified model to synthesize motions from partial (masked) motion descriptions, such as masked keyframes, objects, text descriptions, or any combination thereof. This is achieved by leveraging motion tracking data and designing a scalable training method that can effectively utilize diverse motion descriptions to produce coherent animations. Through this process, our approach learns a physics-based controller that provides an intuitive control interface without requiring tedious reward engineering for all behaviors of interest. The resulting controller supports a wide range of control modalities and enables seamless transitions between disparate tasks. By unifying character control through motion inpainting, MaskedMimic creates versatile virtual characters. These characters can dynamically adapt to complex scenes and compose diverse motions on demand, enabling more interactive and immersive experiences.

  • 5 authors
·
Sep 22, 2024 2

CLIP-RT: Learning Language-Conditioned Robotic Policies from Natural Language Supervision

Teaching robots desired skills in real-world environments remains challenging, especially for non-experts. A key bottleneck is that collecting robotic data often requires expertise or specialized hardware, limiting accessibility and scalability. We posit that natural language offers an intuitive and accessible interface for robot learning. To this end, we study two aspects: (1) enabling non-experts to collect robotic data through natural language supervision (e.g., "move the arm to the right") and (2) training robot policies directly from this supervision. Specifically, we introduce a data collection framework that collects robot demonstrations based on natural language supervision and further augments these demonstrations. We then present CLIP-RT, a new vision-language-action (VLA) model that learns language-conditioned visuomotor policies from this supervision. CLIP-RT adapts the pretrained CLIP model and learns to predict language-based motion primitives via contrastive imitation learning. We train CLIP-RT on the Open X-Embodiment dataset and finetune it on in-domain data collected by our framework. In real-world evaluations, CLIP-RT demonstrates strong capabilities in learning novel manipulation skills, outperforming OpenVLA (7B parameters) by 24% in average success rates, while using 7x fewer parameters (1B). We further assess CLIP-RT's capabilities in few-shot generalization and collaborative scenarios involving large pretrained models or humans. In simulated environments, CLIP-RT also yields strong performance, achieving a 93.1% average success rate on the LIBERO benchmark with an inference throughput of 163 Hz.

  • 5 authors
·
Nov 1, 2024

Zero-shot spatial layout conditioning for text-to-image diffusion models

Large-scale text-to-image diffusion models have significantly improved the state of the art in generative image modelling and allow for an intuitive and powerful user interface to drive the image generation process. Expressing spatial constraints, e.g. to position specific objects in particular locations, is cumbersome using text; and current text-based image generation models are not able to accurately follow such instructions. In this paper we consider image generation from text associated with segments on the image canvas, which combines an intuitive natural language interface with precise spatial control over the generated content. We propose ZestGuide, a zero-shot segmentation guidance approach that can be plugged into pre-trained text-to-image diffusion models, and does not require any additional training. It leverages implicit segmentation maps that can be extracted from cross-attention layers, and uses them to align the generation with input masks. Our experimental results combine high image quality with accurate alignment of generated content with input segmentations, and improve over prior work both quantitatively and qualitatively, including methods that require training on images with corresponding segmentations. Compared to Paint with Words, the previous state-of-the art in image generation with zero-shot segmentation conditioning, we improve by 5 to 10 mIoU points on the COCO dataset with similar FID scores.

  • 5 authors
·
Jun 23, 2023 1

RLEEGNet: Integrating Brain-Computer Interfaces with Adaptive AI for Intuitive Responsiveness and High-Accuracy Motor Imagery Classification

Current approaches to prosthetic control are limited by their reliance on traditional methods, which lack real-time adaptability and intuitive responsiveness. These limitations are particularly pronounced in assistive technologies designed for individuals with diverse cognitive states and motor intentions. In this paper, we introduce a framework that leverages Reinforcement Learning (RL) with Deep Q-Networks (DQN) for classification tasks. Additionally, we present a preprocessing technique using the Common Spatial Pattern (CSP) for multiclass motor imagery (MI) classification in a One-Versus-The-Rest (OVR) manner. The subsequent 'csp space' transformation retains the temporal dimension of EEG signals, crucial for extracting discriminative features. The integration of DQN with a 1D-CNN-LSTM architecture optimizes the decision-making process in real-time, thereby enhancing the system's adaptability to the user's evolving needs and intentions. We elaborate on the data processing methods for two EEG motor imagery datasets. Our innovative model, RLEEGNet, incorporates a 1D-CNN-LSTM architecture as the Online Q-Network within the DQN, facilitating continuous adaptation and optimization of control strategies through feedback. This mechanism allows the system to learn optimal actions through trial and error, progressively improving its performance. RLEEGNet demonstrates high accuracy in classifying MI-EEG signals, achieving as high as 100% accuracy in MI tasks across both the GigaScience (3-class) and BCI-IV-2a (4-class) datasets. These results highlight the potential of combining DQN with a 1D-CNN-LSTM architecture to significantly enhance the adaptability and responsiveness of BCI systems.

  • 2 authors
·
Feb 8, 2024

MV-UMI: A Scalable Multi-View Interface for Cross-Embodiment Learning

Recent advances in imitation learning have shown great promise for developing robust robot manipulation policies from demonstrations. However, this promise is contingent on the availability of diverse, high-quality datasets, which are not only challenging and costly to collect but are often constrained to a specific robot embodiment. Portable handheld grippers have recently emerged as intuitive and scalable alternatives to traditional robotic teleoperation methods for data collection. However, their reliance solely on first-person view wrist-mounted cameras often creates limitations in capturing sufficient scene contexts. In this paper, we present MV-UMI (Multi-View Universal Manipulation Interface), a framework that integrates a third-person perspective with the egocentric camera to overcome this limitation. This integration mitigates domain shifts between human demonstration and robot deployment, preserving the cross-embodiment advantages of handheld data-collection devices. Our experimental results, including an ablation study, demonstrate that our MV-UMI framework improves performance in sub-tasks requiring broad scene understanding by approximately 47% across 3 tasks, confirming the effectiveness of our approach in expanding the range of feasible manipulation tasks that can be learned using handheld gripper systems, without compromising the cross-embodiment advantages inherent to such systems.

  • 5 authors
·
Sep 23

Online Recognition of Incomplete Gesture Data to Interface Collaborative Robots

Online recognition of gestures is critical for intuitive human-robot interaction (HRI) and further push collaborative robotics into the market, making robots accessible to more people. The problem is that it is difficult to achieve accurate gesture recognition in real unstructured environments, often using distorted and incomplete multisensory data. This paper introduces an HRI framework to classify large vocabularies of interwoven static gestures (SGs) and dynamic gestures (DGs) captured with wearable sensors. DG features are obtained by applying data dimensionality reduction to raw data from sensors (resampling with cubic interpolation and principal component analysis). Experimental tests were conducted using the UC2017 hand gesture dataset with samples from eight different subjects. The classification models show an accuracy of 95.6% for a library of 24 SGs with a random forest and 99.3% for 10 DGs using artificial neural networks. These results compare equally or favorably with different commonly used classifiers. Long short-term memory deep networks achieved similar performance in online frame-by-frame classification using raw incomplete data, performing better in terms of accuracy than static models with specially crafted features, but worse in training and inference time. The recognized gestures are used to teleoperate a robot in a collaborative process that consists in preparing a breakfast meal.

  • 3 authors
·
Apr 13, 2023

Metasql: A Generate-then-Rank Framework for Natural Language to SQL Translation

The Natural Language Interface to Databases (NLIDB) empowers non-technical users with database access through intuitive natural language (NL) interactions. Advanced approaches, utilizing neural sequence-to-sequence models or large-scale language models, typically employ auto-regressive decoding to generate unique SQL queries sequentially. While these translation models have greatly improved the overall translation accuracy, surpassing 70% on NLIDB benchmarks, the use of auto-regressive decoding to generate single SQL queries may result in sub-optimal outputs, potentially leading to erroneous translations. In this paper, we propose Metasql, a unified generate-then-rank framework that can be flexibly incorporated with existing NLIDBs to consistently improve their translation accuracy. Metasql introduces query metadata to control the generation of better SQL query candidates and uses learning-to-rank algorithms to retrieve globally optimized queries. Specifically, Metasql first breaks down the meaning of the given NL query into a set of possible query metadata, representing the basic concepts of the semantics. These metadata are then used as language constraints to steer the underlying translation model toward generating a set of candidate SQL queries. Finally, Metasql ranks the candidates to identify the best matching one for the given NL query. Extensive experiments are performed to study Metasql on two public NLIDB benchmarks. The results show that the performance of the translation models can be effectively improved using Metasql.

  • 7 authors
·
Feb 26, 2024

AdaCtrl: Towards Adaptive and Controllable Reasoning via Difficulty-Aware Budgeting

Modern large reasoning models demonstrate impressive problem-solving capabilities by employing sophisticated reasoning strategies. However, they often struggle to balance efficiency and effectiveness, frequently generating unnecessarily lengthy reasoning chains for simple problems. In this work, we propose AdaCtrl, a novel framework to support both difficulty-aware adaptive reasoning budget allocation and explicit user control over reasoning depth. AdaCtrl dynamically adjusts its reasoning length based on self-assessed problem difficulty, while also allowing users to manually control the budget to prioritize either efficiency or effectiveness. This is achieved through a two-stage training pipeline: an initial cold-start fine-tuning phase to instill the ability to self-aware difficulty and adjust reasoning budget, followed by a difficulty-aware reinforcement learning (RL) stage that refines the model's adaptive reasoning strategies and calibrates its difficulty assessments based on its evolving capabilities during online training. To enable intuitive user interaction, we design explicit length-triggered tags that function as a natural interface for budget control. Empirical results show that AdaCtrl adapts reasoning length based on estimated difficulty, compared to the standard training baseline that also incorporates fine-tuning and RL, it yields performance improvements and simultaneously reduces response length by 10.06% and 12.14% on the more challenging AIME2024 and AIME2025 datasets, which require elaborate reasoning, and by 62.05% and 91.04% on the MATH500 and GSM8K datasets, where more concise responses are sufficient. Furthermore, AdaCtrl enables precise user control over the reasoning budget, allowing for tailored responses to meet specific needs.

  • 7 authors
·
May 24 2

Pictures Of MIDI: Controlled Music Generation via Graphical Prompts for Image-Based Diffusion Inpainting

Recent years have witnessed significant progress in generative models for music, featuring diverse architectures that balance output quality, diversity, speed, and user control. This study explores a user-friendly graphical interface enabling the drawing of masked regions for inpainting by an Hourglass Diffusion Transformer (HDiT) model trained on MIDI piano roll images. To enhance note generation in specified areas, masked regions can be "repainted" with extra noise. The non-latent HDiTs linear scaling with pixel count allows efficient generation in pixel space, providing intuitive and interpretable controls such as masking throughout the network and removing the need to operate in compressed latent spaces such as those provided by pretrained autoencoders. We demonstrate that, in addition to inpainting of melodies, accompaniment, and continuations, the use of repainting can help increase note density yielding musical structures closely matching user specifications such as rising, falling, or diverging melody and/or accompaniment, even when these lie outside the typical training data distribution. We achieve performance on par with prior results while operating at longer context windows, with no autoencoder, and can enable complex geometries for inpainting masks, increasing the options for machine-assisted composers to control the generated music.

  • 1 authors
·
Jul 1, 2024

ComfyGPT: A Self-Optimizing Multi-Agent System for Comprehensive ComfyUI Workflow Generation

ComfyUI provides a widely-adopted, workflow-based interface that enables users to customize various image generation tasks through an intuitive node-based architecture. However, the intricate connections between nodes and diverse modules often present a steep learning curve for users. In this paper, we introduce ComfyGPT, the first self-optimizing multi-agent system designed to generate ComfyUI workflows based on task descriptions automatically. ComfyGPT comprises four specialized agents: ReformatAgent, FlowAgent, RefineAgent, and ExecuteAgent. The core innovation of ComfyGPT lies in two key aspects. First, it focuses on generating individual node links rather than entire workflows, significantly improving generation precision. Second, we proposed FlowAgent, a LLM-based workflow generation agent that uses both supervised fine-tuning (SFT) and reinforcement learning (RL) to improve workflow generation accuracy. Moreover, we introduce FlowDataset, a large-scale dataset containing 13,571 workflow-description pairs, and FlowBench, a comprehensive benchmark for evaluating workflow generation systems. We also propose four novel evaluation metrics: Format Validation (FV), Pass Accuracy (PA), Pass Instruct Alignment (PIA), and Pass Node Diversity (PND). Experimental results demonstrate that ComfyGPT significantly outperforms existing LLM-based methods in workflow generation.

  • 9 authors
·
Mar 22

Prompt4Vis: Prompting Large Language Models with Example Mining and Schema Filtering for Tabular Data Visualization

Data visualization (DV) systems are increasingly recognized for their profound capability to uncover insights from vast datasets, gaining attention across both industry and academia. Crafting data queries is an essential process within certain declarative visualization languages (DVLs, e.g., Vega-Lite, EChart.). The evolution of natural language processing (NLP) technologies has streamlined the use of natural language interfaces to visualize tabular data, offering a more accessible and intuitive user experience. However, current methods for converting natural language questions into data visualization queries, such as Seq2Vis, ncNet, and RGVisNet, despite utilizing complex neural network architectures, still fall short of expectations and have great room for improvement. Large language models (LLMs) such as ChatGPT and GPT-4, have established new benchmarks in a variety of NLP tasks, fundamentally altering the landscape of the field. Inspired by these advancements, we introduce a novel framework, Prompt4Vis, leveraging LLMs and in-context learning to enhance the performance of generating data visualization from natural language. Prompt4Vis comprises two key components: (1) a multi-objective example mining module, designed to find out the truly effective examples that strengthen the LLM's in-context learning capabilities for text-to-vis; (2) a schema filtering module, which is proposed to simplify the schema of the database. Extensive experiments through 5-fold cross-validation on the NVBench dataset demonstrate the superiority of Prompt4Vis, which notably surpasses the state-of-the-art (SOTA) RGVisNet by approximately 35.9% and 71.3% on dev and test sets, respectively. To the best of our knowledge, Prompt4Vis is the first work that introduces in-context learning into the text-to-vis for generating data visualization queries.

  • 5 authors
·
Jan 29, 2024

Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation

Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts. Our code and models are publicly available at https://mathis.petrovich.fr/stmc.

  • 7 authors
·
Jan 16, 2024

UAV-VLN: End-to-End Vision Language guided Navigation for UAVs

A core challenge in AI-guided autonomy is enabling agents to navigate realistically and effectively in previously unseen environments based on natural language commands. We propose UAV-VLN, a novel end-to-end Vision-Language Navigation (VLN) framework for Unmanned Aerial Vehicles (UAVs) that seamlessly integrates Large Language Models (LLMs) with visual perception to facilitate human-interactive navigation. Our system interprets free-form natural language instructions, grounds them into visual observations, and plans feasible aerial trajectories in diverse environments. UAV-VLN leverages the common-sense reasoning capabilities of LLMs to parse high-level semantic goals, while a vision model detects and localizes semantically relevant objects in the environment. By fusing these modalities, the UAV can reason about spatial relationships, disambiguate references in human instructions, and plan context-aware behaviors with minimal task-specific supervision. To ensure robust and interpretable decision-making, the framework includes a cross-modal grounding mechanism that aligns linguistic intent with visual context. We evaluate UAV-VLN across diverse indoor and outdoor navigation scenarios, demonstrating its ability to generalize to novel instructions and environments with minimal task-specific training. Our results show significant improvements in instruction-following accuracy and trajectory efficiency, highlighting the potential of LLM-driven vision-language interfaces for safe, intuitive, and generalizable UAV autonomy.

  • 3 authors
·
Apr 30