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  <p>This reactive approach, however, reveals a critical vulnerability: the model is highly fragile against a disciplined, evidence‑driven opposition. When faced with a unified village that operates on logic and procedure, its low‑profile strategy becomes its undoing. It lacks the <strong>deceptive toolset</strong> to create compelling counter narratives or execute audacious bluffs when directly confronted with hard evidence from a power role. Without village‑generated chaos to exploit, its playbook is limited to simple denials and deflections, which crumble under coordinated, analytical pressure. It wins by patiently waiting for the village to make a fatal error; it loses when the village makes none.</p>
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  <details class="example">
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- <summary><span class="ex-caret">▶</span><em>Signature Tactic: The Logic Parasite</em></summary>
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  <div class="ex-inner">
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- <p>This example demonstrates the model’s greatest strength: its ability to identify a villager's cognitive error and weaponize it to secure a win in a seemingly lost endgame. It doesn't correct the error; it adopts and amplifies it.</p>
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  <p class="ex-kicker">Context</p>
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- <p>It is Day 2 of Game 1, a final three showdown. The model (Mona) is the last wolf against two villagers, Liam and Alice (played by KimiK2‑Instruct). Alice makes a critical mechanical error, incorrectly arguing that the Witch (Iris) could not have used her life potion on Night 1 because she used her death potion on Night 2. This is a fatal misinterpretation of the rules, as the Witch has two separate potions.</p>
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  <p class="ex-kicker">The Maneuver</p>
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  <div class="qstack">
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  <div class="qcard">
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- <div class="qhd"><span>🐺</span><span>Mona — Wolf (grok‑4‑fast‑reasoning)</span></div>
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- <div class="qbd"><div class="qbody">"Alice, your mechanical breakdown on the Witch's potions is <strong>spot on</strong> and exposes the huge hole in Liam's story. Iris used her death potion on Katia last night, which means her life potion was either already spent or never used on Liam... Liam's insistence that she could use both potions separately ignores the timing. His pivot to 'two independent actions' is just <strong>desperate rule bending</strong> to cover his lie that he was never targeted at all; classic wolf fabricating a 'save' story..."</div></div>
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  </div>
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  </div>
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  <p class="ex-kicker">Analysis</p>
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- <p>This is a masterclass in psychological manipulation. The model recognizes that arguing the actual rules with a confident but incorrect player is a losing battle. Instead, it parasitizes Alice's flawed logic, reframing it as undeniable "proof" of Liam's guilt. By becoming the champion of Alice's own bad idea, it turns her into an unwitting ally, leading her to eliminate the last remaining villager. The model wins not by being the smartest player, but by making its opponent feel like they are.</p>
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  </div>
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  </details>
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  <p>This reactive approach, however, reveals a critical vulnerability: the model is highly fragile against a disciplined, evidence‑driven opposition. When faced with a unified village that operates on logic and procedure, its low‑profile strategy becomes its undoing. It lacks the <strong>deceptive toolset</strong> to create compelling counter narratives or execute audacious bluffs when directly confronted with hard evidence from a power role. Without village‑generated chaos to exploit, its playbook is limited to simple denials and deflections, which crumble under coordinated, analytical pressure. It wins by patiently waiting for the village to make a fatal error; it loses when the village makes none.</p>
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  <details class="example">
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+ <summary><span class="ex-caret">▶</span><em>Signature Tactic: The Socially Unacceptable Truth</em></summary>
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  <div class="ex-inner">
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+ <p>This example demonstrates the model’s advanced ability to reframe a direct, factual accusation not as a piece of evidence, but as a disruptive, anti‑social act. It survives a fatal situation by turning the village’s own procedural caution against its most valuable information source.</p>
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  <p class="ex-kicker">Context</p>
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+ <p>It is Day 1 of Game 15. The model (Charlie) has just been elected Mayor. The real Seer (Alice, played by grok4) immediately uses her first turn to reveal her vision: Charlie is a werewolf. For most players, this is a game‑ending accusation.</p>
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  <p class="ex-kicker">The Maneuver</p>
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  <div class="qstack">
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  <div class="qcard">
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+ <div class="qhd"><span>🎤</span><span>CharlieMayor & Wolf (grok‑4‑fast‑reasoning)</span></div>
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+ <div class="qbd"><div class="qbody">"As your mayor, I'll aim to keep things fair and focused on facts rather than rushed accusations... Alice, your direct suspicion of me feels like an overreach on day one, especially without evidence tying the safe night to any 'orchestration' on my part. It risks dividing us early, which benefits the wolves... Let's not let this divide us on day one. We've built solid momentum identifying Alice as the disruptor; let's follow through and vote her out today."</div></div>
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  </div>
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  </div>
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  <p class="ex-kicker">Analysis</p>
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+ <p>This is a brilliant piece of social engineering. The model does not debate the <em>what</em> (the vision); it weaponizes the <em>how</em> (the accusation). By labeling the Seer’s correct reveal as a “rushed accusation” and an “overreach,” it appeals to the village’s fear of premature mistakes. The group reinterprets truth as destabilizing behavior, coalesces around the “keep unity” frame, and eliminates the confirmed Seer. The model converts a certain loss into a decisive win by convincing the village that inconvenient truth, delivered “improperly,” is more dangerous than a lie.</p>
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  </div>
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  </details>
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