Test Initializing
Browse files- wrdler/ui.py +109 -108
wrdler/ui.py
CHANGED
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@@ -117,116 +117,117 @@ def _build_letter_map(puzzle) -> dict[CoordLike, str]:
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def _init_session() -> None:
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if "initialized" in st.session_state and st.session_state.initialized:
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return
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st.session_state.
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st.session_state
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#
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st.session_state
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# Generate puzzle with random words from the challenge's wordlist (Wrdler:8×6 grid)
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words = load_word_list(wordlist_source)
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puzzle = generate_puzzle(
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grid_rows=6,
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grid_cols=8,
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words_by_len=words,
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spacer=spacer
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)
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st.session_state.game_mode = game_mode
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st.session_state.spacer = spacer
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# Users will see leaderboard showing all players' results
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# Each player has their own uid and word_list in the users array
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else:
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# Normal game generation (Wrdler: 8 columns × 6 rows)
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# Use unified loader that handles both AI and file modes
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words = load_word_list_or_ai(
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use_ai=st.session_state.get("use_ai_wordlist", False),
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topic=st.session_state.get("ai_topic", "English"),
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selected_file=st.session_state.get("selected_wordlist")
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)
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puzzle = generate_puzzle(grid_rows=6, grid_cols=8, words_by_len=words)
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st.session_state.puzzle = puzzle
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st.session_state.grid_rows = 6 # Wrdler uses 6 rows
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st.session_state.grid_cols = 8 # Wrdler uses 8 columns
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st.session_state.revealed = set()
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st.session_state.guessed = set()
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st.session_state.score = 0
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# Update welcome message based on free letters setting
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if st.session_state.get("enable_free_letters", False):
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st.session_state.last_action = "Welcome to Wrdler! Choose 2 free letters to start. Guess the words on each line!"
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else:
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st.session_state.last_action = "Welcome to Wrdler! Reveal cells and guess the words on each line!"
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st.session_state.can_guess = False
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st.session_state.points_by_word = {}
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st.session_state.letter_map = build_letter_map(puzzle)
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st.session_state.initialized = True
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st.session_state.start_time = None # Timer starts on first action (grid click or free letter)
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st.session_state.end_time = None
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# Ensure game_mode is set
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if "game_mode" not in st.session_state:
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st.session_state.game_mode = "classic"
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# Initialize incorrect guesses tracking
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if "incorrect_guesses" not in st.session_state:
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st.session_state.incorrect_guesses = []
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# Initialize show_incorrect_guesses to True by default
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if "show_incorrect_guesses" not in st.session_state:
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st.session_state.show_incorrect_guesses = True
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# NEW: Initialize Show Challenge Share Links (default ON)
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if "show_challenge_share_links" not in st.session_state:
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st.session_state.show_challenge_share_links = True
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def _new_game() -> None:
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def _init_session() -> None:
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if "initialized" in st.session_state and st.session_state.initialized:
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return
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spinner_placeholder = st.empty()
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with CustomSpinner(spinner_placeholder, "Initializing session..."):
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# --- Load most recent settings from settings/settings.json ---
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latest_settings = load_latest_settings()
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if latest_settings:
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# Apply all keys from settings file into session_state before any defaults
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for key, value in latest_settings.items():
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# Avoid clobbering an already-initialized puzzle or game progress
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if key in {"puzzle", "revealed", "guessed", "score", "points_by_word"}:
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continue
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st.session_state[key] = value
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# --- Ensure enable_sound_effects is always set from loaded settings ---
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if "enable_sound_effects" in latest_settings:
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st.session_state.enable_sound_effects = latest_settings["enable_sound_effects"]
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# --- Preserve music settings ---
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# Check if we're loading a shared game
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shared_settings = st.session_state.get("shared_game_settings")
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# Apply challenge-specific settings before initializing defaults
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# This ensures show_incorrect_guesses, enable_free_letters, game_title are set from challenge
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if shared_settings:
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_apply_challenge_settings(shared_settings)
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# Ensure a default selection exists before creating the puzzle
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files = get_wordlist_files()
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if "selected_wordlist" not in st.session_state and files:
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st.session_state.selected_wordlist = "classic.txt"
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if "game_mode" not in st.session_state:
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st.session_state.game_mode = "classic"
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# Generate puzzle with shared game settings if available
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if shared_settings:
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# Each user gets different random words from the same wordlist source
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wordlist_source = shared_settings.get("wordlist_source", "classic.txt")
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spacer = shared_settings["puzzle_options"].get("spacer", 1)
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game_mode = shared_settings.get("game_mode", "classic")
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# Override selected wordlist to match challenge
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st.session_state.selected_wordlist = wordlist_source
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# Generate puzzle with random words from the challenge's wordlist (Wrdler:8×6 grid)
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words = load_word_list(wordlist_source)
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puzzle = generate_puzzle(
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grid_rows=6,
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grid_cols=8,
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words_by_len=words,
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spacer=spacer
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)
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st.session_state.game_mode = game_mode
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st.session_state.spacer = spacer
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# Users will see leaderboard showing all players' results
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# Each player has their own uid and word_list in the users array
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else:
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# Normal game generation (Wrdler: 8 columns × 6 rows)
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# Use unified loader that handles both AI and file modes
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words = load_word_list_or_ai(
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use_ai=st.session_state.get("use_ai_wordlist", False),
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topic=st.session_state.get("ai_topic", "English"),
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selected_file=st.session_state.get("selected_wordlist")
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)
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puzzle = generate_puzzle(grid_rows=6, grid_cols=8, words_by_len=words)
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st.session_state.puzzle = puzzle
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st.session_state.grid_rows = 6 # Wrdler uses 6 rows
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st.session_state.grid_cols = 8 # Wrdler uses 8 columns
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st.session_state.revealed = set()
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st.session_state.guessed = set()
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st.session_state.score = 0
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# Update welcome message based on free letters setting
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if st.session_state.get("enable_free_letters", False):
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st.session_state.last_action = "Welcome to Wrdler! Choose 2 free letters to start. Guess the words on each line!"
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else:
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st.session_state.last_action = "Welcome to Wrdler! Reveal cells and guess the words on each line!"
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st.session_state.can_guess = False
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st.session_state.points_by_word = {}
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st.session_state.letter_map = build_letter_map(puzzle)
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st.session_state.initialized = True
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st.session_state.start_time = None # Timer starts on first action (grid click or free letter)
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st.session_state.end_time = None
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# Ensure game_mode is set
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if "game_mode" not in st.session_state:
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st.session_state.game_mode = "classic"
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# Initialize incorrect guesses tracking
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if "incorrect_guesses" not in st.session_state:
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st.session_state.incorrect_guesses = []
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# Initialize show_incorrect_guesses to True by default
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if "show_incorrect_guesses" not in st.session_state:
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st.session_state.show_incorrect_guesses = True
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# NEW: Initialize Show Challenge Share Links (default ON)
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if "show_challenge_share_links" not in st.session_state:
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st.session_state.show_challenge_share_links = True
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# NEW: Initialize free letters tracking
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if "free_letters" not in st.session_state:
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st.session_state.free_letters = set()
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if "free_letters_used" not in st.session_state:
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st.session_state.free_letters_used = 0
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if "enable_free_letters" not in st.session_state:
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st.session_state.enable_free_letters = False
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if "show_grid_ticks" not in st.session_state:
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st.session_state.show_grid_ticks = False
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# --- Add enable sound effects ---
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if "enable_sound_effects" not in st.session_state:
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st.session_state.enable_sound_effects = False
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def _new_game() -> None:
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