Create app.py
Browse files
app.py
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| 1 |
+
# app.py
|
| 2 |
+
from flask import Flask, render_template, send_from_directory, request
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| 3 |
+
from flask_socketio import SocketIO, emit
|
| 4 |
+
from collections import defaultdict
|
| 5 |
+
import os
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| 6 |
+
|
| 7 |
+
app = Flask(__name__)
|
| 8 |
+
app.config['SECRET_KEY'] = 'your-secret-key'
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| 9 |
+
socketio = SocketIO(app, cors_allowed_origins="*") # polling OK with Werkzeug
|
| 10 |
+
|
| 11 |
+
# Read password from Hugging Face Space secret (prefer 'password', fallback to 'PASSWORD')
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| 12 |
+
SPACE_PASSWORD = os.environ.get('password') or os.environ.get('PASSWORD') or None
|
| 13 |
+
|
| 14 |
+
# --------------------
|
| 15 |
+
# Game state
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| 16 |
+
# --------------------
|
| 17 |
+
class GoGame:
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| 18 |
+
def __init__(self, size=13):
|
| 19 |
+
# (unchanged)
|
| 20 |
+
self.size = size
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| 21 |
+
self.board = [[None for _ in range(size)] for _ in range(size)]
|
| 22 |
+
self.current_player = 'black'
|
| 23 |
+
self.captured = {'black': 0, 'white': 0} # stones captured OF that color
|
| 24 |
+
self.passes = 0
|
| 25 |
+
self.game_over = False
|
| 26 |
+
self.scores = {'black': 0, 'white': 0}
|
| 27 |
+
self.game_history = {'black': 0, 'white': 0} # per-color tally (kept for reference)
|
| 28 |
+
self.last_move = None
|
| 29 |
+
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| 30 |
+
def place_stone(self, x, y, color):
|
| 31 |
+
if self.game_over:
|
| 32 |
+
return False
|
| 33 |
+
if not (0 <= x < self.size and 0 <= y < self.size):
|
| 34 |
+
return False
|
| 35 |
+
if self.board[x][y] is not None:
|
| 36 |
+
return False
|
| 37 |
+
|
| 38 |
+
self.board[x][y] = color
|
| 39 |
+
self.last_move = (x, y)
|
| 40 |
+
|
| 41 |
+
opponent = 'white' if color == 'black' else 'black'
|
| 42 |
+
removed = self.check_captures(x, y, opponent)
|
| 43 |
+
self.captured[opponent] += len(removed)
|
| 44 |
+
|
| 45 |
+
# suicide check (simplified)
|
| 46 |
+
if not self.has_liberties(x, y, color):
|
| 47 |
+
self.board[x][y] = None
|
| 48 |
+
return False
|
| 49 |
+
|
| 50 |
+
self.current_player = opponent
|
| 51 |
+
self.passes = 0
|
| 52 |
+
return True
|
| 53 |
+
|
| 54 |
+
def check_captures(self, x, y, opponent):
|
| 55 |
+
captured = []
|
| 56 |
+
for dx, dy in [(0,1), (1,0), (0,-1), (-1,0)]:
|
| 57 |
+
nx, ny = x + dx, y + dy
|
| 58 |
+
if 0 <= nx < self.size and 0 <= ny < self.size:
|
| 59 |
+
if self.board[nx][ny] == opponent and not self.has_liberties(nx, ny, opponent):
|
| 60 |
+
captured.extend(self.remove_group(nx, ny, opponent))
|
| 61 |
+
return captured
|
| 62 |
+
|
| 63 |
+
def has_liberties(self, x, y, color):
|
| 64 |
+
visited = set()
|
| 65 |
+
return self._has_liberties_recursive(x, y, color, visited)
|
| 66 |
+
|
| 67 |
+
def _has_liberties_recursive(self, x, y, color, visited):
|
| 68 |
+
if (x, y) in visited:
|
| 69 |
+
return False
|
| 70 |
+
visited.add((x, y))
|
| 71 |
+
for dx, dy in [(0,1), (1,0), (0,-1), (-1,0)]:
|
| 72 |
+
nx, ny = x + dx, y + dy
|
| 73 |
+
if 0 <= nx < self.size and 0 <= ny < self.size:
|
| 74 |
+
if self.board[nx][ny] is None:
|
| 75 |
+
return True
|
| 76 |
+
if self.board[nx][ny] == color and self._has_liberties_recursive(nx, ny, color, visited):
|
| 77 |
+
return True
|
| 78 |
+
return False
|
| 79 |
+
|
| 80 |
+
def remove_group(self, x, y, color):
|
| 81 |
+
visited = set()
|
| 82 |
+
self._remove_group_recursive(x, y, color, visited)
|
| 83 |
+
return list(visited)
|
| 84 |
+
|
| 85 |
+
def _remove_group_recursive(self, x, y, color, visited):
|
| 86 |
+
if (x, y) in visited:
|
| 87 |
+
return
|
| 88 |
+
if not (0 <= x < self.size and 0 <= y < self.size):
|
| 89 |
+
return
|
| 90 |
+
if self.board[x][y] != color:
|
| 91 |
+
return
|
| 92 |
+
visited.add((x, y))
|
| 93 |
+
self.board[x][y] = None
|
| 94 |
+
for dx, dy in [(0,1), (1,0), (0,-1), (-1,0)]:
|
| 95 |
+
self._remove_group_recursive(x + dx, y + dy, color, visited)
|
| 96 |
+
|
| 97 |
+
def pass_turn(self):
|
| 98 |
+
if self.game_over:
|
| 99 |
+
return
|
| 100 |
+
self.passes += 1
|
| 101 |
+
self.current_player = 'white' if self.current_player == 'black' else 'black'
|
| 102 |
+
if self.passes >= 2:
|
| 103 |
+
self.end_game()
|
| 104 |
+
|
| 105 |
+
def resign(self, player_color):
|
| 106 |
+
winner = 'white' if player_color == 'black' else 'black'
|
| 107 |
+
self.game_history[winner] += 1 # per-color history (kept)
|
| 108 |
+
self.game_over = True
|
| 109 |
+
return winner
|
| 110 |
+
|
| 111 |
+
def end_game(self):
|
| 112 |
+
# simple scoring: stones on board + captured; komi for white
|
| 113 |
+
black_score = self.captured['black']
|
| 114 |
+
white_score = self.captured['white'] + 6.5
|
| 115 |
+
for row in self.board:
|
| 116 |
+
for cell in row:
|
| 117 |
+
if cell == 'black':
|
| 118 |
+
black_score += 1
|
| 119 |
+
elif cell == 'white':
|
| 120 |
+
white_score += 1
|
| 121 |
+
self.scores['black'] = int(black_score)
|
| 122 |
+
self.scores['white'] = int(white_score)
|
| 123 |
+
if black_score > white_score:
|
| 124 |
+
self.game_history['black'] += 1
|
| 125 |
+
else:
|
| 126 |
+
self.game_history['white'] += 1
|
| 127 |
+
self.game_over = True
|
| 128 |
+
|
| 129 |
+
def reset(self, keep_history=True):
|
| 130 |
+
"""Reset board/state; preserve per-color history by default."""
|
| 131 |
+
hist = self.game_history if keep_history else {'black': 0, 'white': 0}
|
| 132 |
+
self.board = [[None for _ in range(self.size)] for _ in range(self.size)]
|
| 133 |
+
self.current_player = 'black'
|
| 134 |
+
self.captured = {'black': 0, 'white': 0}
|
| 135 |
+
self.passes = 0
|
| 136 |
+
self.game_over = False
|
| 137 |
+
self.scores = {'black': 0, 'white': 0}
|
| 138 |
+
self.last_move = None
|
| 139 |
+
self.game_history = hist
|
| 140 |
+
|
| 141 |
+
# --------------------
|
| 142 |
+
# Globals
|
| 143 |
+
# --------------------
|
| 144 |
+
game = GoGame(size=13)
|
| 145 |
+
sid_to_username = {} # sid -> username
|
| 146 |
+
current_player_user = {'black': None, 'white': None} # color -> username
|
| 147 |
+
wins_by_user = defaultdict(int) # username -> wins
|
| 148 |
+
|
| 149 |
+
# --------------------
|
| 150 |
+
# Helpers
|
| 151 |
+
# --------------------
|
| 152 |
+
def winner_username_for_color(color):
|
| 153 |
+
return current_player_user.get(color)
|
| 154 |
+
|
| 155 |
+
def snapshot():
|
| 156 |
+
return {
|
| 157 |
+
'board_size': game.size,
|
| 158 |
+
'current_player': game.current_player,
|
| 159 |
+
'scores': game.scores,
|
| 160 |
+
'game_history': game.game_history, # per-color (legacy)
|
| 161 |
+
'wins_by_user': dict(wins_by_user), # username-based (authoritative for UI)
|
| 162 |
+
'board': game.board,
|
| 163 |
+
'last_move': game.last_move,
|
| 164 |
+
'captured': game.captured,
|
| 165 |
+
'passes': game.passes,
|
| 166 |
+
'game_over': game.game_over
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
def broadcast_colors():
|
| 170 |
+
socketio.emit('colors', {
|
| 171 |
+
'black': current_player_user['black'],
|
| 172 |
+
'white': current_player_user['white']
|
| 173 |
+
})
|
| 174 |
+
|
| 175 |
+
def require_auth():
|
| 176 |
+
"""Ensure the current socket is authenticated via successful join."""
|
| 177 |
+
if request.sid not in sid_to_username:
|
| 178 |
+
emit('error', {'message': 'Not authenticated'})
|
| 179 |
+
return False
|
| 180 |
+
return True
|
| 181 |
+
|
| 182 |
+
# --------------------
|
| 183 |
+
# HTTP
|
| 184 |
+
# --------------------
|
| 185 |
+
@app.route('/')
|
| 186 |
+
def index():
|
| 187 |
+
return render_template('index.html')
|
| 188 |
+
|
| 189 |
+
@app.route('/<path:path>')
|
| 190 |
+
def static_files(path):
|
| 191 |
+
return send_from_directory('.', path)
|
| 192 |
+
|
| 193 |
+
# --------------------
|
| 194 |
+
# Socket events
|
| 195 |
+
# --------------------
|
| 196 |
+
@socketio.on('connect')
|
| 197 |
+
def on_connect():
|
| 198 |
+
print('Client connected', request.sid)
|
| 199 |
+
|
| 200 |
+
@socketio.on('disconnect')
|
| 201 |
+
def on_disconnect():
|
| 202 |
+
sid = request.sid
|
| 203 |
+
username = sid_to_username.pop(sid, None)
|
| 204 |
+
print('Client disconnected', sid, username)
|
| 205 |
+
# Do not clear color mapping on disconnect; persists until new_game.
|
| 206 |
+
|
| 207 |
+
@socketio.on('join')
|
| 208 |
+
def on_join(data):
|
| 209 |
+
username = (data or {}).get('username')
|
| 210 |
+
provided_password = (data or {}).get('password')
|
| 211 |
+
# Enforce password if configured
|
| 212 |
+
if SPACE_PASSWORD and provided_password != SPACE_PASSWORD:
|
| 213 |
+
emit('error', {'message': 'Invalid password'})
|
| 214 |
+
return
|
| 215 |
+
if not username:
|
| 216 |
+
emit('error', {'message': 'Username required'})
|
| 217 |
+
return
|
| 218 |
+
sid_to_username[request.sid] = username
|
| 219 |
+
emit('init', snapshot())
|
| 220 |
+
broadcast_colors()
|
| 221 |
+
|
| 222 |
+
@socketio.on('claim_color')
|
| 223 |
+
def on_claim_color(data):
|
| 224 |
+
if not require_auth():
|
| 225 |
+
return
|
| 226 |
+
username = (data or {}).get('username')
|
| 227 |
+
color = (data or {}).get('color')
|
| 228 |
+
if color not in ('black', 'white'):
|
| 229 |
+
emit('error', {'message': 'Bad color'})
|
| 230 |
+
return
|
| 231 |
+
other = 'white' if color == 'black' else 'black'
|
| 232 |
+
|
| 233 |
+
# user cannot hold both colors
|
| 234 |
+
if current_player_user.get(other) == username:
|
| 235 |
+
emit('error', {'message': 'You already claimed the other color'})
|
| 236 |
+
return
|
| 237 |
+
|
| 238 |
+
# idempotent
|
| 239 |
+
if current_player_user.get(color) == username:
|
| 240 |
+
broadcast_colors()
|
| 241 |
+
return
|
| 242 |
+
|
| 243 |
+
# claim if free
|
| 244 |
+
if current_player_user.get(color) is None:
|
| 245 |
+
current_player_user[color] = username
|
| 246 |
+
broadcast_colors()
|
| 247 |
+
else:
|
| 248 |
+
emit('error', {'message': f'{color} already taken'})
|
| 249 |
+
|
| 250 |
+
@socketio.on('move')
|
| 251 |
+
def on_move(data):
|
| 252 |
+
if not require_auth():
|
| 253 |
+
return
|
| 254 |
+
x = int((data or {}).get('x', -1))
|
| 255 |
+
y = int((data or {}).get('y', -1))
|
| 256 |
+
user = (data or {}).get('player')
|
| 257 |
+
|
| 258 |
+
moving_color = game.current_player
|
| 259 |
+
if user != current_player_user.get(moving_color):
|
| 260 |
+
emit('error', {'message': 'Not your turn!'})
|
| 261 |
+
return
|
| 262 |
+
|
| 263 |
+
if game.place_stone(x, y, moving_color):
|
| 264 |
+
socketio.emit('move', {
|
| 265 |
+
'x': x,
|
| 266 |
+
'y': y,
|
| 267 |
+
'player': moving_color,
|
| 268 |
+
'next_player': game.current_player,
|
| 269 |
+
'captured': game.captured
|
| 270 |
+
})
|
| 271 |
+
else:
|
| 272 |
+
emit('error', {'message': 'Invalid move!'})
|
| 273 |
+
|
| 274 |
+
@socketio.on('pass')
|
| 275 |
+
def on_pass(data):
|
| 276 |
+
if not require_auth():
|
| 277 |
+
return
|
| 278 |
+
user = (data or {}).get('player')
|
| 279 |
+
if user != current_player_user.get(game.current_player):
|
| 280 |
+
emit('error', {'message': 'Not your turn!'})
|
| 281 |
+
return
|
| 282 |
+
|
| 283 |
+
game.pass_turn()
|
| 284 |
+
socketio.emit('pass', {'next_player': game.current_player})
|
| 285 |
+
|
| 286 |
+
if game.game_over:
|
| 287 |
+
# award win to username (if not a draw)
|
| 288 |
+
if game.scores['black'] != game.scores['white']:
|
| 289 |
+
winner_color = 'black' if game.scores['black'] > game.scores['white'] else 'white'
|
| 290 |
+
wuser = winner_username_for_color(winner_color)
|
| 291 |
+
if wuser:
|
| 292 |
+
wins_by_user[wuser] += 1
|
| 293 |
+
|
| 294 |
+
socketio.emit('game_over', {
|
| 295 |
+
'scores': game.scores,
|
| 296 |
+
'game_history': game.game_history,
|
| 297 |
+
'wins_by_user': dict(wins_by_user)
|
| 298 |
+
})
|
| 299 |
+
|
| 300 |
+
@socketio.on('resign')
|
| 301 |
+
def on_resign(data):
|
| 302 |
+
if not require_auth():
|
| 303 |
+
return
|
| 304 |
+
user = (data or {}).get('player')
|
| 305 |
+
# find resigning player's color
|
| 306 |
+
player_color = None
|
| 307 |
+
for color, uname in current_player_user.items():
|
| 308 |
+
if uname == user:
|
| 309 |
+
player_color = color
|
| 310 |
+
break
|
| 311 |
+
if not player_color:
|
| 312 |
+
emit('error', {'message': 'You have not claimed a color'})
|
| 313 |
+
return
|
| 314 |
+
|
| 315 |
+
winner_color = game.resign(player_color)
|
| 316 |
+
wuser = winner_username_for_color(winner_color)
|
| 317 |
+
if wuser:
|
| 318 |
+
wins_by_user[wuser] += 1
|
| 319 |
+
|
| 320 |
+
socketio.emit('resign', {
|
| 321 |
+
'winner': winner_color,
|
| 322 |
+
'scores': game.scores,
|
| 323 |
+
'game_history': game.game_history,
|
| 324 |
+
'wins_by_user': dict(wins_by_user)
|
| 325 |
+
})
|
| 326 |
+
|
| 327 |
+
@socketio.on('new_game')
|
| 328 |
+
def on_new_game(data):
|
| 329 |
+
if not require_auth():
|
| 330 |
+
return
|
| 331 |
+
# reset board; keep username win history and per-color history
|
| 332 |
+
game.reset(keep_history=True)
|
| 333 |
+
current_player_user['black'] = None
|
| 334 |
+
current_player_user['white'] = None
|
| 335 |
+
socketio.emit('init', snapshot())
|
| 336 |
+
broadcast_colors()
|
| 337 |
+
|
| 338 |
+
# --------------------
|
| 339 |
+
# Run
|
| 340 |
+
# --------------------
|
| 341 |
+
if __name__ == '__main__':
|
| 342 |
+
socketio.run(app, host='0.0.0.0', port=int(os.environ.get('PORT', 7860)), allow_unsafe_werkzeug=True)
|