feat: update infinite ammo color to a brighter indigo for better visibility 578d40a Codex CLI commited on Aug 24
feat(powerups): add infinite ammo powerup mechanics and UI integration a646668 Codex CLI commited on Aug 24
feat(ui): update health gauge and HUD styling for a cleaner look 9b606b6 Codex CLI commited on Aug 24
feat: Implement dynamic fire-rate powerups and enemy behavior updates 5cf582c Codex CLI commited on Aug 24
feat(pickups): enhance health orb mechanics with magnetism and attraction animations 2c6b4f6 Codex CLI commited on Aug 24
feat(enemies, waves): add golem enemy with specific behaviors, health orbs, and projectile mechanics 1f43352 Codex CLI commited on Aug 24
feat(enemies, waves): add wolf enemy with specific behaviors and spawn logic a297171 Codex CLI commited on Aug 23
feat(fx, pickups, projectiles): remove dynamic lights to optimize performance and shader stability ed36a74 Codex CLI commited on Aug 22
feat(world): switch tree materials to simpler Lambert shading for performance optimization 09a3a37 Codex CLI commited on Aug 22
feat(hud): implement hitmarker functionality with visual feedback on enemy hits fe3647a Codex CLI commited on Aug 21
feat(config): adjust player movement parameters for improved control and responsiveness 73a1f35 Codex CLI commited on Aug 21
feat(player): enhance movement mechanics with sliding, jump buffering, and wall bounce features d6dfcf1 Codex CLI commited on Aug 21
feat(player): add crouch functionality with speed and aim adjustments bf6239d Codex CLI commited on Aug 21
feat(audio): add background music functionality with volume and tempo settings 118fa8d Codex CLI commited on Aug 21
feat(grenades): implement grenade mechanics including throwing, explosion effects, and HUD integration 874a51f Codex CLI commited on Aug 21
feat(shaman): add shaman enemy type with fireball + teleport; refactor enemy typing; improve visuals, aim, and portal FX\n\n- Add shaman enemy (hood, cape, staff, glowing eyes)\n- Fireball projectile: glow, ring, light, flicker; faster speed\n- Aim fix: target camera, update world matrices, prevent reversed shots\n- Teleport: more frequent, portal FX at depart/arrive\n- Refactor enemies to be type-aware (orc/shaman)\n- Waves: spawn 1 shaman per wave\n- Track player velocity for future prediction\n- Add portal FX system fd12cd0 Codex CLI commited on Aug 20