update
Browse files- Anymate/utils/ui_utils.py +12 -2
- Convert.py +24 -0
- app.py +57 -31
Anymate/utils/ui_utils.py
CHANGED
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@@ -246,7 +246,17 @@ def process_input(mesh_file):
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return None, None, None, None, None, None, None, None
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# make folder for tmp files
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-
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normalized_mesh = normalize_mesh(trimesh.load(mesh_file))
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# normalized_mesh = normalize_mesh(obj2mesh(mesh_file))
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@@ -261,7 +271,7 @@ def process_input(mesh_file):
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# print(pc.shape, pc.max(dim=0), pc.min(dim=0))
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return normalized_mesh_file,
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def get_model(checkpoint):
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return None, None, None, None, None, None, None, None
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# make folder for tmp files
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if mesh_file.endswith('.obj'):
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os.makedirs(f"Anymate/tmp/{mesh_file.split('/')[-1].replace('.obj', '')}", exist_ok=True)
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else:
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os.makedirs(f"Anymate/tmp/{mesh_file.split('/')[-1].replace('.glb', '')}", exist_ok=True)
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abs_path = os.path.abspath(mesh_file)
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os.system(f"python Convert.py --path {abs_path}")
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mesh_file = abs_path.replace('.glb', '.obj')
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while not os.path.exists(mesh_file):
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time.sleep(1)
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normalized_mesh = normalize_mesh(trimesh.load(mesh_file))
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# normalized_mesh = normalize_mesh(obj2mesh(mesh_file))
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# print(pc.shape, pc.max(dim=0), pc.min(dim=0))
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return normalized_mesh_file, None, None, None, pc
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def get_model(checkpoint):
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Convert.py
ADDED
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@@ -0,0 +1,24 @@
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import argparse
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import bpy
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import mathutils
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from Anymate.blender_script import load_object, save_mesh
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from Anymate.utils.render_utils import empty
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def parse_args():
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parser = argparse.ArgumentParser(description='Anymate rendering script')
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parser.add_argument('--path', type=str, required=True, help='Path to the model file')
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return parser.parse_args()
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args = parse_args()
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print(f"Starting converting {args.path} to obj format...")
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# empty the scene
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empty()
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# load the glb file
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load_object(args.path)
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# save the mesh
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save_mesh(args.path.replace('.glb', '.obj'))
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app.py
CHANGED
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@@ -31,7 +31,15 @@ def get_all_results(mesh_file, pc, eps=0.03, min_samples=1):
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with gr.Blocks() as demo:
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gr.Markdown("""
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# Anymate: Auto-rigging 3D Objects
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[
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""")
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pc = gr.State(value=None)
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@@ -46,38 +54,28 @@ with gr.Blocks() as demo:
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# model_skinning = gr.State(value=model_skinning)
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with gr.Row():
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with gr.Column():
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# Input section
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gr.Markdown("
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mesh_input = gr.Model3D(label="Input 3D Mesh", clear_color=[0.0, 0.0, 0.0, 0.0])
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# Sample 3D objects section
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gr.Markdown("
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sample_objects_dir = './samples'
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sample_objects = [os.path.join(sample_objects_dir, f) for f in os.listdir(sample_objects_dir)
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if f.endswith('.
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sample_objects.sort()
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label="
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)
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load_sample_btn = gr.Button("Load Sample")
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with gr.Column():
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# Output section
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gr.Markdown("### Output (wireframe display mode)")
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mesh_output = gr.Model3D(label="Output 3D Mesh", clear_color=[0.0, 0.0, 0.0, 0.0], display_mode="wireframe")
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with gr.Column():
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# Output section
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gr.Markdown("### (solid display mode & blender file)")
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mesh_output2 = gr.Model3D(label="Output 3D Mesh", clear_color=[0.0, 0.0, 0.0, 0.0], display_mode="solid")
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blender_file = gr.File(label="Output Blender File", scale=1)
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# Checkpoint paths
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# joint_models_dir = 'Anymate/checkpoints/joint'
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@@ -131,15 +129,33 @@ with gr.Blocks() as demo:
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# process_skin_btn = gr.Button("Process", scale=0.3)
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with gr.Row():
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# load_all_btn = gr.Button("Load all models", scale=1)
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process_all_btn = gr.Button("Run all models", scale=1)
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# download_btn = gr.DownloadButton("Blender File Not Ready", scale=0.3)
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# blender_file = gr.File(label="Blender File", scale=1)
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mesh_input.change(
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process_input,
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@@ -147,10 +163,12 @@ with gr.Blocks() as demo:
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outputs=[normalized_mesh_file, mesh_output, mesh_output2, blender_file, pc]
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)
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).then(
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process_input,
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inputs=mesh_input,
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@@ -188,6 +206,10 @@ with gr.Blocks() as demo:
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# )
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process_all_btn.click(
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get_all_results,
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inputs=[normalized_mesh_file, pc, eps, min_samples],
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outputs=[]
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@@ -199,6 +221,10 @@ with gr.Blocks() as demo:
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prepare_blender_file,
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inputs=[normalized_mesh_file],
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outputs=blender_file
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)
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if __name__ == "__main__":
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with gr.Blocks() as demo:
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gr.Markdown("""
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# Anymate: Auto-rigging 3D Objects
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Welcome to the interactive demo for **[Anymate](https://anymate3d.github.io/)**, a breakthrough in automatic 3D object rigging!
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This demo is based on our research paper: 📄 **[Anymate: A Dataset and Baselines for Learning 3D Object Rigging](https://arxiv.org/abs/2505.06227)**
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🚀 **How It Works**
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1. **Upload** your 3D mesh (`.obj` or `.glb` format) or select a sample object from the gallery.
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2. Click **"Run All Models"** to automatically generate rigging.
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3. **Download** your animatable object as a `.blender` file—ready for animation!
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✨ No manual rigging, no hassle—just drag, drop, and animate.
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📌 *Tip: Check out our [project page](https://anymate3d.github.io/) for datasets, code, and more!*
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""")
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pc = gr.State(value=None)
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# model_skinning = gr.State(value=model_skinning)
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with gr.Row():
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with gr.Column(scale=0.33):
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# Input section
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gr.Markdown("## Input")
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mesh_input = gr.Model3D(label="Input 3D Mesh", clear_color=[0.0, 0.0, 0.0, 0.0])
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with gr.Column(scale=0.67):
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# Sample 3D objects section
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gr.Markdown("## Select to load sample objects")
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sample_objects_dir = './samples'
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sample_objects = [os.path.join(sample_objects_dir, f) for f in os.listdir(sample_objects_dir)
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if f.endswith('.png') and os.path.isfile(os.path.join(sample_objects_dir, f))]
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sample_objects.sort()
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print(len(sample_objects))
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sample_gallery = gr.Gallery(
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label="Sample Objects",
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value=sample_objects,
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columns=5,
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object_fit="contain",
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height="200px",
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allow_preview=False
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)
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# Checkpoint paths
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# joint_models_dir = 'Anymate/checkpoints/joint'
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# process_skin_btn = gr.Button("Process", scale=0.3)
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with gr.Row():
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# Parameters for DBSCAN clustering algorithm used to adjust joint clustering
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eps = gr.Number(label="Epsilon", value=0.03, interactive=True, info="Controls the maximum distance between joints in a cluster")
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min_samples = gr.Number(label="Min Samples", value=1, interactive=True, info="Minimum number of joints required to form a cluster")
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with gr.Row():
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# load_all_btn = gr.Button("Load all models", scale=1)
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process_all_btn = gr.Button("Run all models", scale=1)
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# download_btn = gr.DownloadButton("Blender File Not Ready", scale=0.3)
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# blender_file = gr.File(label="Blender File", scale=1)
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with gr.Row():
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gr.Markdown("## Output")
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with gr.Row():
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with gr.Column():
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# Output section
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gr.Markdown("#### (wireframe display mode)")
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mesh_output = gr.Model3D(label="Output 3D Mesh", clear_color=[0.0, 0.0, 0.0, 0.0], display_mode="wireframe")
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with gr.Column():
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# Output section
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gr.Markdown("#### (solid display mode)")
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mesh_output2 = gr.Model3D(label="Output 3D Mesh", clear_color=[0.0, 0.0, 0.0, 0.0], display_mode="solid")
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with gr.Column():
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# Output section
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gr.Markdown("#### (blender file)")
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blender_file = gr.File(label="Output Blender File")
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mesh_input.change(
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process_input,
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outputs=[normalized_mesh_file, mesh_output, mesh_output2, blender_file, pc]
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)
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def get_select_object(evt: gr.SelectData):
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return f'./samples/sample{evt.index+1}.obj'
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sample_gallery.select(
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fn=get_select_object,
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inputs=None,
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outputs=mesh_input
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).then(
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process_input,
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inputs=mesh_input,
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# )
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process_all_btn.click(
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fn=lambda: gr.Button(value="Processing...", interactive=False),
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inputs=[],
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outputs=[process_all_btn]
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).then(
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get_all_results,
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inputs=[normalized_mesh_file, pc, eps, min_samples],
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outputs=[]
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prepare_blender_file,
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inputs=[normalized_mesh_file],
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outputs=blender_file
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).then(
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lambda: gr.Button(value="Run all models", interactive=True),
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inputs=[],
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outputs=[process_all_btn]
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)
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if __name__ == "__main__":
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