Why is "basecolor" so bright?

#3
by qpqpqpqpqpqp - opened

I used the model to create normal and roughness maps, I do not get the point of "basecolor", it makes my images so bright they become unusable

Ubisoft org

Could you please specify how you use the base color? In what rendering engine?

Could you please specify how you use the base color?

I haven't used it. I know the point of enhancing it to use as an albedo map, but it overdoes

In what rendering engine?

I don't even need that, I can already see that the output image is like that in an image viewer

Ubisoft org

The base color being “bright” might be subjective, so a little more details about what you see and how you use it could be useful to answer your question.

Thanks, I think it has been resolved

qpqpqpqpqpqp changed discussion status to closed

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