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Upload Qwen 2.5 3B Instruct model checkpoint
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# Copyright 2024 Bytedance Ltd. and/or its affiliates
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Note that we don't combine the main with ray_trainer as ray_trainer is used by other main.
"""
from verl import DataProto
import torch
from verl.utils.reward_score import gsm8k, math
from verl.trainer.ppo.ray_trainer_new import RayPPOTrainer
def _select_rm_score_fn(data_source):
if data_source == 'openai/gsm8k':
return gsm8k.compute_score
elif data_source == 'lighteval/MATH':
return math.compute_score
else:
raise NotImplementedError
class RewardManager():
def __init__(self, tokenizer, num_examine) -> None:
self.tokenizer = tokenizer
self.num_examine = num_examine # the number of batches of decoded responses to print to the console
def __call__(self, data: DataProto, return_dict: bool = False):
"""We will expand this function gradually based on the available datasets"""
# If there is rm score, we directly return rm score. Otherwise, we compute via rm_score_fn
if 'rm_scores' in data.batch.keys():
return data.batch['rm_scores']
reward_tensor = torch.zeros_like(data.batch['responses'], dtype=torch.float32)
already_print_data_sources = {}
for i in range(len(data)):
data_item = data[i] # DataProtoItem
prompt_ids = data_item.batch['prompts']
prompt_length = prompt_ids.shape[-1]
valid_prompt_length = data_item.batch['attention_mask'][:prompt_length].sum()
valid_prompt_ids = prompt_ids[-valid_prompt_length:]
response_ids = data_item.batch['responses']
valid_response_length = data_item.batch['attention_mask'][prompt_length:].sum()
valid_response_ids = response_ids[:valid_response_length]
# decode
sequences = torch.cat((valid_prompt_ids, valid_response_ids))
sequences_str = self.tokenizer.decode(sequences)
ground_truth = data_item.non_tensor_batch['reward_model']['ground_truth']
# select rm_score
data_source = data_item.non_tensor_batch['data_source']
compute_score_fn = _select_rm_score_fn(data_source)
score = compute_score_fn(solution_str=sequences_str, ground_truth=ground_truth)
reward_tensor[i, valid_response_length - 1] = score
if data_source not in already_print_data_sources:
already_print_data_sources[data_source] = 0
if already_print_data_sources[data_source] < self.num_examine:
already_print_data_sources[data_source] += 1
print(sequences_str)
if return_dict:
return {"reward_tensor": reward_tensor}
else:
return reward_tensor
import ray
import hydra
from split_monkey_patch import fit
@hydra.main(config_path='config', config_name='ppo_trainer_split', version_base=None)
def main(config):
if not ray.is_initialized():
# this is for local ray cluster
ray.init(runtime_env={'env_vars': {'TOKENIZERS_PARALLELISM': 'true', 'NCCL_DEBUG': 'WARN'}})
ray.get(main_task.remote(config))
@ray.remote
def main_task(config):
from verl.utils.fs import copy_to_local
from transformers import AutoTokenizer
# print initial config
from pprint import pprint
from omegaconf import OmegaConf
pprint(OmegaConf.to_container(config, resolve=True)) # resolve=True will eval symbol values
OmegaConf.resolve(config)
# download the checkpoint from hdfs
local_path = copy_to_local(config.actor_rollout_ref.model.path)
# instantiate tokenizer
from verl.utils import hf_tokenizer
tokenizer = hf_tokenizer(local_path)
# define worker classes
if config.actor_rollout_ref.actor.strategy == 'fsdp':
assert config.actor_rollout_ref.actor.strategy == config.critic.strategy
from verl.workers.fsdp_workers import ActorRolloutRefWorker, CriticWorker
from verl.single_controller.ray import RayWorkerGroup
ray_worker_group_cls = RayWorkerGroup
elif config.actor_rollout_ref.actor.strategy == 'megatron':
assert config.actor_rollout_ref.actor.strategy == config.critic.strategy
from verl.workers.megatron_workers import ActorRolloutRefWorker, CriticWorker
from verl.single_controller.ray.megatron import NVMegatronRayWorkerGroup
ray_worker_group_cls = NVMegatronRayWorkerGroup
else:
raise NotImplementedError
from verl.trainer.ppo.ray_trainer_new import ResourcePoolManager, Role
role_worker_mapping = {
Role.ActorRollout: ray.remote(ActorRolloutRefWorker),
Role.Critic: ray.remote(CriticWorker),
}
# NOTE: initialze two resource pool
actor_rollout_ref_pool_id = 'actor_rollout_ref_pool'
critic_pool_id = 'critic_pool'
if config.trainer.nnodes // 2 == 0 and config.trainer.n_gpus_per_node // 2 > 0:
resource_pool_spec = {
actor_rollout_ref_pool_id: [config.trainer.n_gpus_per_node // 2] * config.trainer.nnodes,
critic_pool_id: [config.trainer.n_gpus_per_node // 2] * config.trainer.nnodes,
}
else:
resource_pool_spec = {
actor_rollout_ref_pool_id: [config.trainer.n_gpus_per_node] * (config.trainer.nnodes // 2),
critic_pool_id: [config.trainer.n_gpus_per_node] * (config.trainer.nnodes // 2),
}
print(f'resource_pool_spec: {resource_pool_spec}')
mapping = {
Role.ActorRollout: actor_rollout_ref_pool_id,
Role.Critic: critic_pool_id,
}
#use reference model
if config.algorithm.use_kl_in_reward or config.actor_rollout_ref.actor.use_kl_loss:
role_worker_mapping[Role.RefPolicy] = ray.remote(ActorRolloutRefWorker)
mapping[Role.RefPolicy] = actor_rollout_ref_pool_id
# we should adopt a multi-source reward function here
# - for rule-based rm, we directly call a reward score
# - for model-based rm, we call a model
# - for code related prompt, we send to a sandbox if there are test cases
# - finally, we combine all the rewards together
# - The reward type depends on the tag of the data
if config.reward_model.enable:
if config.reward_model.strategy == 'fsdp':
from verl.workers.fsdp_workers import RewardModelWorker
elif config.reward_model.strategy == 'megatron':
from verl.workers.megatron_workers import RewardModelWorker
else:
raise NotImplementedError
role_worker_mapping[Role.RewardModel] = ray.remote(RewardModelWorker)
mapping[Role.RewardModel] = critic_pool_id
reward_fn = RewardManager(tokenizer=tokenizer, num_examine=0)
# Note that we always use function-based RM for validation
val_reward_fn = RewardManager(tokenizer=tokenizer, num_examine=1)
resource_pool_manager = ResourcePoolManager(resource_pool_spec=resource_pool_spec, mapping=mapping)
RayPPOTrainer.fit = fit
trainer = RayPPOTrainer(config=config,
tokenizer=tokenizer,
role_worker_mapping=role_worker_mapping,
resource_pool_manager=resource_pool_manager,
ray_worker_group_cls=ray_worker_group_cls,
reward_fn=reward_fn,
val_reward_fn=val_reward_fn)
trainer.init_workers()
trainer.fit()
if __name__ == '__main__':
main()