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statement
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If PersonX keeps PersonY away, then the attribute of PersonX is Annoyed
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True
|
If PersonX prevents PersonY attack, then PersonX wants Demolished him
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True
|
If PersonX ends PersonY's days, then PersonY want for PersonX to be punished
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True
|
If PersonX uses PersonY for purposes, then the reaction of PersonY is sad
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True
|
If PersonX buys some ice cream, then PersonX needs to get there wallet
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True
|
If PersonX gains PersonY understanding, then the effect of PersonX is thanks PersonY
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True
|
If PersonX goes well, then PersonX wants to visit again
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True
|
If PersonX ends 31 march, then PersonX wants to follow up with people
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True
|
If PersonX tells ghost stories, then the reaction of PersonX is scared
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True
|
If PersonX plays PersonY's video game, then the effect of PersonX is has some fun
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True
|
If PersonX finishes PersonX's breakfast, then the attribute of PersonX is greedy
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True
|
If PersonX gets a team together, then the intention of PersonX is to accomplish something
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True
|
If PersonX quickly put, then PersonX needs She was playing with her mom's makeup.
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True
|
If PersonX makes a website, then PersonX wants start blogging
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True
|
If PersonX receives a letter, then PersonX needs to own a mailbox
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True
|
If PersonX is always late for work, then PersonX wants to keep their job
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True
|
If PersonX is quickly approaching, then the reaction of PersonY is rushed
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True
|
If PersonX calls the police, then PersonX needs to see a robbery
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True
|
If PersonX asks PersonY something, then PersonY want to tell PersonX not to worry about it.
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True
|
If PersonX plays PersonY role, then the attribute of PersonX is Ready
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True
|
If PersonX hands PersonY his head, then PersonX needs to grab PersonY's head
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True
|
If PersonX cleans PersonX's home, then the effect of PersonX is gets paid
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True
|
If PersonX drives carefully, then the effect of PersonX is gets home safely
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True
|
If PersonX buys a boat, then the attribute of PersonX is materialistic
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True
|
If PersonX calls PersonY forth, then the reaction of PersonX is involved
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True
|
If PersonX buys a replacement, then PersonX wants put together item
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True
|
If PersonX starts the fire, then the intention of PersonX is to create a crime
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True
|
If PersonX has a panic attack, then PersonX wants to feel calm again
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True
|
If PersonX is really funny, then PersonX wants to make people laugh
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True
|
If PersonX keeps PersonY safe, then the intention of PersonX is caring
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True
|
If PersonX takes a look around, then the effect of PersonX is sees something new
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True
|
If PersonX wills never forget, then the attribute of PersonX is determined
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True
|
If PersonX moves toward PersonY, then PersonX wants To attack Y
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True
|
If PersonX writes PersonX's own ticket, then the effect of PersonX is establishes rules
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True
|
If PersonX sees could get, then PersonX wants to have refreshments
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True
|
If PersonX leaves PersonY behind, then PersonX needs to stop talking to persony
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True
|
If PersonX calls the authorities, then the intention of PersonX is to convey them some important messages
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True
|
If PersonX takes PersonY to jail, then PersonX needs to drive to the jail
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True
|
If PersonX does n't get in trouble, then the intention of PersonX is to be good
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True
|
If PersonX gets a black eye, then the attribute of PersonX is uncoordinated
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True
|
If PersonX makes PersonX's dream come true, then the intention of PersonX is reach their goals
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True
|
If PersonX accepts without question, then the reaction of PersonY is happy and settled
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True
|
If PersonX tells all, then the attribute of PersonX is Gossiper
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True
|
If PersonX calls the man, then PersonX needs to get the man's number
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True
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If PersonX likes very much, then PersonX wants to drink it
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True
|
If PersonX dies at PersonY age, then the effect of PersonY is mourns
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True
|
If PersonX rides PersonX's skateboard, then the reaction of PersonX is improved
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True
|
If PersonX rides PersonY's bike to school, then PersonX needs to walk to PersonY's house
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True
|
If PersonX makes brownies, then PersonX wants to set them aside for them to cool off
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True
|
If PersonX loves chocolate, then the reaction of PersonX is craving
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True
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If PersonX spends some time together, then PersonY want get something to eat
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True
|
If PersonX gets the lead role, then the attribute of PersonX is Talented
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True
|
If PersonX gives PersonY proof, then the effect of PersonY is they find out more
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True
|
If PersonX takes PersonY's toddler, then the effect of PersonY is frightened not knowing PersonX
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True
|
If PersonX hears something, then the effect of PersonX is turns head towards the noise
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True
|
If PersonX takes the bait, then the attribute of PersonX is defenseless
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True
|
If PersonX reads PersonY book, then the attribute of PersonX is kind
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True
|
If PersonX follows PersonX's course, then the attribute of PersonX is socially inferior
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True
|
If PersonX wins PersonY's heart, then the intention of PersonX is to be loved
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True
|
If PersonX goes for a walk on the beach, then PersonX needs check the weather
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True
|
If PersonX interests PersonY much, then PersonX needs He likes to read
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True
|
If PersonX takes shots, then the effect of PersonX is PersonX makes shots.
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True
|
If PersonX seems to like PersonY, then the attribute of PersonX is friendly
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True
|
If PersonX asks PersonX's manager, then the effect of PersonY is shakes head
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True
|
If PersonX goes to PersonX's neighbor 's house, then the reaction of PersonY is happy
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True
|
If PersonX is walking down the road, then the effect of PersonX is is sweaty
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True
|
If PersonX has very long hair, then PersonX wants to look beautiful
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True
|
If PersonX catches the mouse, then the attribute of PersonX is triumphant
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True
|
If PersonX laughs out loud, then PersonX wants to tell the joke to someone else.
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True
|
If PersonX moves to a big city, then the attribute of PersonX is lonely
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True
|
If PersonX slams the door, then the attribute of PersonX is aggressive
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True
|
If PersonX gives PersonY's permission, then the reaction of PersonX is proud
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True
|
If PersonX calls PersonY soon, then the reaction of PersonY is happy.
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True
|
If PersonX does n't really care, then the attribute of PersonX is sluggish
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True
|
If PersonX makes PersonY movement, then the effect of PersonX is goes along with
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True
|
If PersonX is going to school, then the reaction of PersonX is happy
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True
|
If PersonX gets glasses, then the reaction of PersonX is better about their eyesight.
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True
|
If PersonX receives a text, then PersonY want to get together with PersonX
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True
|
If PersonX takes PersonY's toddler, then PersonX wants to return PersonY's toddler
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True
|
If PersonX designs PersonY experiment, then the intention of PersonX is to be creative
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True
|
If PersonX forms PersonX's opinions, then the reaction of PersonY is thankful
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True
|
If PersonX hits it big, then PersonX needs get lucky
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True
|
If PersonX gets down to business, then the attribute of PersonX is Hardworking
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True
|
If PersonX drops the f-bomb, then PersonX wants To take cover
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True
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If PersonX rides PersonY's skateboard, then the reaction of PersonX is adventurous
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True
|
If PersonX complies with PersonY request, then the intention of PersonX is to help persony
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True
|
If PersonX lives and let live, then the reaction of PersonX is neutral
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True
|
If PersonX gives PersonY's husband, then the attribute of PersonX is Generous
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True
|
If PersonX learns to ride PersonX's bike, then the effect of PersonY is they gain knowldge
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True
|
If PersonX wakes PersonY up early, then the intention of PersonX is to help persony be on time
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True
|
If PersonX tries to get in, then the attribute of PersonX is Determined
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True
|
If PersonX has great fun, then the effect of PersonX is smiles
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True
|
If PersonX is recently divorced, then PersonX wants Reflect on why the marriage ended
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True
|
If PersonX says goodbye to PersonY, then the effect of PersonX is leave personY
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True
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If PersonX gives PersonY's advice, then the attribute of PersonX is caring
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True
|
If PersonX loses every game, then the reaction of PersonX is frustrated
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True
|
If PersonX enjoys the weather, then PersonX wants to get some sun
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True
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If PersonX says would wait, then the effect of PersonX is fidgets
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True
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If PersonX fills in the blank, then PersonX wants check whether it is correct
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True
|
If PersonX aces PersonX's exam, then the intention of PersonX is to get a good grade
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True
|
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