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If PersonX keeps PersonY away, then the attribute of PersonX is Annoyed
True
If PersonX prevents PersonY attack, then PersonX wants Demolished him
True
If PersonX ends PersonY's days, then PersonY want for PersonX to be punished
True
If PersonX uses PersonY for purposes, then the reaction of PersonY is sad
True
If PersonX buys some ice cream, then PersonX needs to get there wallet
True
If PersonX gains PersonY understanding, then the effect of PersonX is thanks PersonY
True
If PersonX goes well, then PersonX wants to visit again
True
If PersonX ends 31 march, then PersonX wants to follow up with people
True
If PersonX tells ghost stories, then the reaction of PersonX is scared
True
If PersonX plays PersonY's video game, then the effect of PersonX is has some fun
True
If PersonX finishes PersonX's breakfast, then the attribute of PersonX is greedy
True
If PersonX gets a team together, then the intention of PersonX is to accomplish something
True
If PersonX quickly put, then PersonX needs She was playing with her mom's makeup.
True
If PersonX makes a website, then PersonX wants start blogging
True
If PersonX receives a letter, then PersonX needs to own a mailbox
True
If PersonX is always late for work, then PersonX wants to keep their job
True
If PersonX is quickly approaching, then the reaction of PersonY is rushed
True
If PersonX calls the police, then PersonX needs to see a robbery
True
If PersonX asks PersonY something, then PersonY want to tell PersonX not to worry about it.
True
If PersonX plays PersonY role, then the attribute of PersonX is Ready
True
If PersonX hands PersonY his head, then PersonX needs to grab PersonY's head
True
If PersonX cleans PersonX's home, then the effect of PersonX is gets paid
True
If PersonX drives carefully, then the effect of PersonX is gets home safely
True
If PersonX buys a boat, then the attribute of PersonX is materialistic
True
If PersonX calls PersonY forth, then the reaction of PersonX is involved
True
If PersonX buys a replacement, then PersonX wants put together item
True
If PersonX starts the fire, then the intention of PersonX is to create a crime
True
If PersonX has a panic attack, then PersonX wants to feel calm again
True
If PersonX is really funny, then PersonX wants to make people laugh
True
If PersonX keeps PersonY safe, then the intention of PersonX is caring
True
If PersonX takes a look around, then the effect of PersonX is sees something new
True
If PersonX wills never forget, then the attribute of PersonX is determined
True
If PersonX moves toward PersonY, then PersonX wants To attack Y
True
If PersonX writes PersonX's own ticket, then the effect of PersonX is establishes rules
True
If PersonX sees could get, then PersonX wants to have refreshments
True
If PersonX leaves PersonY behind, then PersonX needs to stop talking to persony
True
If PersonX calls the authorities, then the intention of PersonX is to convey them some important messages
True
If PersonX takes PersonY to jail, then PersonX needs to drive to the jail
True
If PersonX does n't get in trouble, then the intention of PersonX is to be good
True
If PersonX gets a black eye, then the attribute of PersonX is uncoordinated
True
If PersonX makes PersonX's dream come true, then the intention of PersonX is reach their goals
True
If PersonX accepts without question, then the reaction of PersonY is happy and settled
True
If PersonX tells all, then the attribute of PersonX is Gossiper
True
If PersonX calls the man, then PersonX needs to get the man's number
True
If PersonX likes very much, then PersonX wants to drink it
True
If PersonX dies at PersonY age, then the effect of PersonY is mourns
True
If PersonX rides PersonX's skateboard, then the reaction of PersonX is improved
True
If PersonX rides PersonY's bike to school, then PersonX needs to walk to PersonY's house
True
If PersonX makes brownies, then PersonX wants to set them aside for them to cool off
True
If PersonX loves chocolate, then the reaction of PersonX is craving
True
If PersonX spends some time together, then PersonY want get something to eat
True
If PersonX gets the lead role, then the attribute of PersonX is Talented
True
If PersonX gives PersonY proof, then the effect of PersonY is they find out more
True
If PersonX takes PersonY's toddler, then the effect of PersonY is frightened not knowing PersonX
True
If PersonX hears something, then the effect of PersonX is turns head towards the noise
True
If PersonX takes the bait, then the attribute of PersonX is defenseless
True
If PersonX reads PersonY book, then the attribute of PersonX is kind
True
If PersonX follows PersonX's course, then the attribute of PersonX is socially inferior
True
If PersonX wins PersonY's heart, then the intention of PersonX is to be loved
True
If PersonX goes for a walk on the beach, then PersonX needs check the weather
True
If PersonX interests PersonY much, then PersonX needs He likes to read
True
If PersonX takes shots, then the effect of PersonX is PersonX makes shots.
True
If PersonX seems to like PersonY, then the attribute of PersonX is friendly
True
If PersonX asks PersonX's manager, then the effect of PersonY is shakes head
True
If PersonX goes to PersonX's neighbor 's house, then the reaction of PersonY is happy
True
If PersonX is walking down the road, then the effect of PersonX is is sweaty
True
If PersonX has very long hair, then PersonX wants to look beautiful
True
If PersonX catches the mouse, then the attribute of PersonX is triumphant
True
If PersonX laughs out loud, then PersonX wants to tell the joke to someone else.
True
If PersonX moves to a big city, then the attribute of PersonX is lonely
True
If PersonX slams the door, then the attribute of PersonX is aggressive
True
If PersonX gives PersonY's permission, then the reaction of PersonX is proud
True
If PersonX calls PersonY soon, then the reaction of PersonY is happy.
True
If PersonX does n't really care, then the attribute of PersonX is sluggish
True
If PersonX makes PersonY movement, then the effect of PersonX is goes along with
True
If PersonX is going to school, then the reaction of PersonX is happy
True
If PersonX gets glasses, then the reaction of PersonX is better about their eyesight.
True
If PersonX receives a text, then PersonY want to get together with PersonX
True
If PersonX takes PersonY's toddler, then PersonX wants to return PersonY's toddler
True
If PersonX designs PersonY experiment, then the intention of PersonX is to be creative
True
If PersonX forms PersonX's opinions, then the reaction of PersonY is thankful
True
If PersonX hits it big, then PersonX needs get lucky
True
If PersonX gets down to business, then the attribute of PersonX is Hardworking
True
If PersonX drops the f-bomb, then PersonX wants To take cover
True
If PersonX rides PersonY's skateboard, then the reaction of PersonX is adventurous
True
If PersonX complies with PersonY request, then the intention of PersonX is to help persony
True
If PersonX lives and let live, then the reaction of PersonX is neutral
True
If PersonX gives PersonY's husband, then the attribute of PersonX is Generous
True
If PersonX learns to ride PersonX's bike, then the effect of PersonY is they gain knowldge
True
If PersonX wakes PersonY up early, then the intention of PersonX is to help persony be on time
True
If PersonX tries to get in, then the attribute of PersonX is Determined
True
If PersonX has great fun, then the effect of PersonX is smiles
True
If PersonX is recently divorced, then PersonX wants Reflect on why the marriage ended
True
If PersonX says goodbye to PersonY, then the effect of PersonX is leave personY
True
If PersonX gives PersonY's advice, then the attribute of PersonX is caring
True
If PersonX loses every game, then the reaction of PersonX is frustrated
True
If PersonX enjoys the weather, then PersonX wants to get some sun
True
If PersonX says would wait, then the effect of PersonX is fidgets
True
If PersonX fills in the blank, then PersonX wants check whether it is correct
True
If PersonX aces PersonX's exam, then the intention of PersonX is to get a good grade
True
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