Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling Paper • 2608.30821 • Published 6 days ago • 106
Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling Paper • 2608.30821 • Published 6 days ago • 106
Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling Paper • 2608.30821 • Published 6 days ago • 106
SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM Paper • 2603.23386 • Published Mar 24 • 41
SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM Paper • 2603.23386 • Published Mar 24 • 41
SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM Paper • 2603.23386 • Published Mar 24 • 41
HRAvatar: High-Quality and Relightable Gaussian Head Avatar Paper • 2503.08224 • Published Mar 11, 2025 • 1
MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds Paper • 2508.14879 • Published Aug 20, 2025 • 70
MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds Paper • 2508.14879 • Published Aug 20, 2025 • 70
Precise Action-to-Video Generation Through Visual Action Prompts Paper • 2508.13104 • Published Aug 18, 2025 • 11
GUAVA: Generalizable Upper Body 3D Gaussian Avatar Paper • 2505.03351 • Published May 6, 2025 • 2 • 1
Precise Action-to-Video Generation Through Visual Action Prompts Paper • 2508.13104 • Published Aug 18, 2025 • 11
HRAvatar: High-Quality and Relightable Gaussian Head Avatar Paper • 2503.08224 • Published Mar 11, 2025 • 1
LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS Paper • 2507.07136 • Published Jul 9, 2025 • 39