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danieldk 
posted an update about 1 month ago
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We have recently added Torch Stable ABI support to kernels and kernel-builder. This allows kernel developers to target a particular Torch version and the kernel will be supported on that Torch version and later Torch versions (up to ~2 years).

This makes it much easier to write kernels with long-term support and not just the last two Torch releases.

We have also started rolling out Stable ABI support to kernels in kernels-community, starting with Flash Attention 3, supporting Torch 2.9 and later as well as CUDA versions starting at 12.6:

https://huggingface.co/kernels/kernels-community/flash-attn3/tree/v1/build
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victor 
posted an update 3 months ago
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Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
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danieldk 
posted an update 3 months ago
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Two large changes in kernel-builder this week:

kernel-builder now links libstdc++ dynamically. To support a wide range of systems, we build against libstdc++ from manylinux_2_28 (EL 8 and later).

Following our Torch support policy that the current and previous Torch versions are supported, Torch 2.10 support was removed. We will soon also support the Torch stable ABI, so that it is possible to write kernels that support a large number of Torch versions.
victor 
posted an update 4 months ago
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Want to share my enthusiasm for zai-org/GLM-5.1 here too 🔥

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai🚀🚀
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victor 
posted an update 7 months ago
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Interesting article: use Claude Code to help open models write CUDA kernels (for eg) by turning CC traces into Skills. They made a library out of it 👀

https://huggingface.co/blog/upskill
danieldk 
posted an update 7 months ago
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kernels 0.12 is out! 🎉

Changes:

* Support for kernel version branches to gracefully roll out kernel API changes.
* Support for PyTorch 2.10.
* kernel-builder is now merged into the kernels repo.
* Initial support for standardized kernel benchmarks.

https://github.com/huggingface/kernels/releases/tag/v0.12.0
pcuenq 
posted an update 7 months ago
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👉 What happened in AI in 2025? 👈

We prepared the 2025 version of the HF AI Timeline Grid, highlighting open vs API-based model releases, and allowing you to browse and filter by access, modality, and release type!

Play with it here:
2025-ai-timeline/2025-ai-timeline

Here's my personal quarterly TL;DR:

1️⃣ Q1 — Learning to Reason
Deepseek not only releases a top-notch reasoning model, but shows how to train them and compete with closed frontier models. OpenAI debuts Deep Research.

Significant milestones: DeepSeek R1 & R1-Zero, Qwen 2.5 VL, OpenAI Deep Research, Gemini 2.5 Pro (experimental)

2️⃣ Q2 — Multimodality and Coding
More LLMs embrace multimodality by default, and there's a surge in coding agents. Strong vision, audio, and generative models emerge.

Significant milestones: Llama 4, Qwen 3, Imagen 4, OpenAI Codex, Google Jules, Claude 4

3️⃣ Q3 — "Gold" rush, OpenAI opens up, the community goes bananas
Flagship models get gold in Math olympiads and hard benchmarks. OpenAI releases strong open source models and Google releases the much anticipated nano-banana for image generation and editing. Agentic workflows become commonplace.

Significant milestones: Gemini and OpenAI IMO Gold, gpt-oss, Gemini 2.5 Flash Image, Grok 4, Claude Sonnet 4.5

4️⃣ Q4 — Mistral returns, leaderboard hill-climbing
Mistral is back with updated model families. All labs release impressive models to wrap up the year!

Significant milestones: Claude Opus 4.5, DeepSeek Math V2, FLUX 2, GPT 5.1, Kimi K2 Thinking, Nano Banana Pro, GLM 4.7, Gemini 3, Mistral 3, MiniMax M2.1 🤯

Credits
🙏 NHLOCAL for the source data https://github.com/NHLOCAL/AiTimeline

🫡 @reach-vb for the original idea, design and recipe

🙌 @ariG23498 and yours truly for compiling and verifying the 2025 edition

🥳 Here's to 2026, wishing it becomes the best year ever for open releases and on-device-first use-cases! 🥂
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victor 
posted an update 8 months ago
danieldk 
posted an update 10 months ago
lysandre 
posted an update 11 months ago
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We're kick-starting the process of Transformers v5, with @ArthurZ and @cyrilvallez !

v5 should be significant: we're using it as a milestone for performance optimizations, saner defaults, and a much cleaner code base worthy of 2025.

Fun fact: v4.0.0-rc-1 came out on Nov 19, 2020, nearly five years ago!
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Xenova 
posted an update 12 months ago
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Okay this is insane... WebGPU-accelerated semantic video tracking, powered by DINOv3 and Transformers.js! 🤯
Demo (+ source code): webml-community/DINOv3-video-tracking

This will revolutionize AI-powered video editors... which can now run 100% locally in your browser, no server inference required (costs $0)! 😍

How does it work? 🤔
1️⃣ Generate and cache image features for each frame
2️⃣ Create a list of embeddings for selected patch(es)
3️⃣ Compute cosine similarity between each patch and the selected patch(es)
4️⃣ Highlight those whose score is above some threshold

... et voilà! 🥳

You can also make selections across frames to improve temporal consistency! This is super useful if the object changes its appearance slightly throughout the video.

Excited to see what the community builds with it!
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Xenova 
posted an update about 1 year ago
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The next generation of AI-powered websites is going to be WILD! 🤯

In-browser tool calling & MCP is finally here, allowing LLMs to interact with websites programmatically.

To show what's possible, I built a demo using Liquid AI's new LFM2 model, powered by 🤗 Transformers.js: LiquidAI/LFM2-WebGPU

As always, the demo is open source (which you can find under the "Files" tab), so I'm excited to see how the community builds upon this! 🚀
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